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Task 4 : Treasure Hunter Objective: The objective of the Treasure Hunter game is for the player to choose the right tool to unlock treasure

Task 4: Treasure Hunter
Objective: The objective of the Treasure Hunter game is for the player to choose the right tool to unlock treasure chests and collect as much treasure as possible. The goal is to maximize the treasure while avoiding traps.
Game Rules and Requirements:
1. Game Introduction:
o The game starts with a welcome message and an introduction to the player's role as a treasure hunter.
2. Player's Choices:
o The player is presented with different treasure chests, each requiring a specific tool to unlock.
o The player has a limited number of tools to use.
o For each chest, the player should choose one of the available tools (e.g., key, lockpick, or shovel).
3. Treasure and Traps:
o Each chest contains either valuable treasure (points) or a trap (which may reduce the player's tools or points).
4. Outcome Determination:
o The game determines the outcome based on the player's choice for each chest.
o If the player chooses the correct tool for a chest, they collect the treasure, and their score increases.
o If the player chooses the wrong tool or encounters a trap, their tools or points may be reduced.
5. Game Feedback:
o The game provides feedback to the player about their choice for each chest, the contents of the chest (treasure or trap), and the impact on their score, tools, or points.
6. Victory Condition:
o The player's goal is to maximize their score by collecting as much treasure as possible.
7. Defeat Condition:
o The player can lose the game if they run out of tools or if their score drops below a certain threshold.
8. Variety and Customization:
o The game can be expanded by adding more types of chests, tools, and obstacles to increase complexity and challenge.
9. User Interface:
o The game should have a clear and user-friendly interface for presenting choices and outcomes.
10. Randomness:
o The contents of each chest (treasure or trap) should be determined randomly for unpredictability.
11. Documentation:
o The game code should include comments and documentation to make it clear and maintainable.

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