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The battleship game is basically as follows: -It consists of two boards, one for each player, on 10x10 squares-Each player has 6 ships, one with

The battleship game is basically as follows: -It consists of two boards, one for each player, on 10x10 squares-Each player has 6 ships, one with length 5, two with length 4, two with length 3 and one with length 2-Eachplayer should place his ships out on the board as he pleases.The ships can stand either horizontally or vertically.The ships can not overlap or cross each other.-Then each player should try to shoot down the ships of the other player.In turn, the player says which route he / she is shooting on.The opponent says if he hit a ship and if the ship sank.A player can only shoot on the same route once.The player basically does not know where the opponent has placed his ships.-A ship sinks if all the squares it is in have been shot at by the opponent.-A player loses the game when all his / her ships are sunk.The other player wins.

The task is to create and test the class for a simple ship game.A ship has the properties start_x, start_y, direction, length, and the number of hits the ship has taken.A ship shall have the following methods: -A constructor who makes the ship.The designer must take values of all properties except the number of hits as parameters.You can use length 2 and horizontal direction as default values. The number of hits should be set equal to 0.

A __str__ method that creates and returns a string that at least contains the start coordinates, length and number of hits the ship has taken -A method hit () that registers that the ship has taken a hit by increasing the number of hits property by 1-A method is_sunk that returns Trueif the ship is sunk and False if it is still floating.

You will create this class as well as an if __name__ == __main__: block that tests it by making at least two ships, of different lengths, and shoots them with hits () until they sink, but no longer.

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