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The following OpenGL program defines a light source: [4 ma GLfloat light_position[] = {1.0,1.0,0.0,0.0}; glLightfv(GL_LIGHT0, GL_POSITION, light_position); a) What kind of light source is specified?
The following OpenGL program defines a light source: [4 ma GLfloat light_position[] = {1.0,1.0,0.0,0.0}; glLightfv(GL_LIGHT0, GL_POSITION, light_position); a) What kind of light source is specified? b) If transformations are applied to the light source, will the model-view matrix or projection matrix be used and why
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