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The following table reports some of the results from the assigned meta-analyses by Greitemeyer & Mugge (2014). Use this table to answer questions 5-7. Table

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The following table reports some of the results from the assigned meta-analyses by Greitemeyer & Mugge (2014). Use this table to answer questions 5-7.

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Table I. Average Effects of Violent and Prosocial Video Game Exposure on Aggressive Behavior, Prosocial Behavior, Aggressive Cognition, Prosocial Cognition, Aggressive Affect, Prosocial Affect, and Arousal. Effect size and 95% CI Test of null (two tailed) Outcome n K Point estimate LL UL Z p Aggressive behavior Violent 21,215 43 19 16 22 1 1.38 Prosocial 000 693 6 -.16 -.30 -.02 2.19 Prosocial behavior 029 Violent 10,904 15 -.II -.15 -.06 4.10 Prosocial 000 8,307 12 20 . 13 .27 5.45 000 Aggressive cognition Violent 7,938 28 25 19 .31 7.89 Prosocial 000 1,132 7 -.30 -.44 -.13 3.49 Prosocial cognition 000 Violent 842 -.14 -.37 A W .II 1.12 Prosocial .265 997 .42 . 19 .60 3.57 000 Aggressive affect Violent 4,528 23 17 13 .21 8.15 Prosocial 000 373 4 -.35 -.56 -.II 2.80 Prosocial affect .005 Violent 1 1,350 12 -.16 -.23 -.09 4.62 Prosocial 000 5,885 5 .25 09 40 2.98 Arousal 003 Violent 472 22 -.03 - V 44 1.75 Prosocial 080 42 .01 -.28 .30 0.07 .948Table 2. Average Effects of Violent and Prosocial Video Game Exposure on Social Outcomes (Combined Behavior, Cognition, Affect, and Arousal) by Study Design. Effect size and 95% CI Test of null (two tailed) Design n K Point estimate LL UL Z p Experimental Violent 7,761 57 .20 . 15 25 Prosocial 7.94 1, 121 000 19 .26 . 18 .34 Correlational 6.04 000 Violent 25,774 26 .17 . 14 Prosocial .21 9.69 2,929 000 6 . 16 .09 Longitudinal 23 4.35 000 Violent 6,283 9 10 04 16 Prosocial 3.09 1,830 002 2 .07 03 .II 3.40 .000

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