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The image at the very bottom is the example of the format that needs to be presented in. It is also what question number three

The image at the very bottom is the example of the format that needs to be presented in. It is also what question number three is referring to with 10-1a.

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Keno is a lottery-like or bingo-like game. Using a Keno play slip, the player chooses how many numbers (spots) they want to play (1-10). The player then chooses the numbers they would like to play (from 1 to 80 ) or they may opt to choose QUIK PIK. The QUIK PIK option allows the player to opt to let the computer randomly select the numbers to play. The player indicates the dollar amount they wish to play per draw. One may play $1,$2, or $3 per draw. Finally, the player indicates how many consecutive draws they want to play. One may play a play slip 15,10 or 20 times. An example play slip from the Georgia Lottery is shown below. Every 4 minutes, the Keno monitor displays 20 randomly selected numbers in the range of 1 through 80 . Depending on how many spots was chosen and how many numbers were matched determines the winnings per $1 played. Payout charts for 15 spots are shown below. Tabie 1-5 Spot Game Tabie 2- 4 soot Game Tabie 3-3 Spot Gome Tabie 4 - 2 Spot Gome Tabie 5. I Spot Game ceno does have ten spots, but for our purposes we will only consider 5 spots. 1. Begin by determining what objects need to be modeled for the game of Keno. Return to the problem description and pick out the nouns as they are good starting point for determining the objects needed. Keep in mind that not all nouns identified will be a candidate ubjecl. List the ubjects. 2. Using the objects identified above, consider the attributes and behaviors of each object. 3. Create a UML class diagram for each object. You can use Word to create your diagrams. See Section 10-1a in the module reading for an example of an UML class diagram. To Hand In: Upload a Word document containing the UML class diagrams created in \# 3 above to the drop box. The Unified Modeling Language (UML) is a language for software design that uses different types of diagrams to visualize the structure and behavior of programs. A structural diagram visualizes static elements of software, such as the variables and functions used in the program. A behavioral diagram visualizes dynamic behavior of software, such as the flow of an algorithm. A UML class diagram is a structural diagram that can be used to visually model the classes of a computer program, including member variables and functions. 2x speed Class name Member variable name Member variable type Method name Method return type Access Captions 1. One box exists for each class. The class name is centered at the top. 2. Class members are listed in the box below. Member variables have a name followed by a colon and the type. 3. Each member 's name and return type is listed similarly. 4. Private and public access is noted to the left of each member. A minus (-) indicates private and a plus (+) indicates public

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