Question
The language is C. Please do not use any other operators besides those included in stdio.h and stdlib.h Assign negativeCntr with the number of negative
The language is C. Please do not use any other operators besides those included in stdio.h and stdlib.h
Assign negativeCntr with the number of negative values in the linked list, including the list head:
#include
typedef struct IntNode_struct { int dataVal; struct IntNode_struct* nextNodePtr; } IntNode;
// Constructor void IntNode_Create(IntNode* thisNode, int dataInit, IntNode* nextLoc) { thisNode->dataVal = dataInit; thisNode->nextNodePtr = nextLoc; }
/* Insert newNode after node. Before: thisNode -- next After: thisNode -- newNode -- next */ void IntNode_InsertAfter(IntNode* thisNode, IntNode* newNode) { IntNode* tmpNext = NULL;
tmpNext = thisNode->nextNodePtr; // Remember next thisNode->nextNodePtr = newNode; // this -- new -- ? newNode->nextNodePtr = tmpNext; // this -- new -- next }
// Grab location pointed by nextNodePtr IntNode* IntNode_GetNext(IntNode* thisNode) { return thisNode->nextNodePtr; }
int IntNode_GetDataVal(IntNode* thisNode) { return thisNode->dataVal; }
int main(void) { IntNode* headObj = NULL; // Create intNode objects IntNode* currObj = NULL; IntNode* lastObj = NULL; int i = 0; // Loop index int negativeCntr = 0;
headObj = (IntNode*)malloc(sizeof(IntNode)); // Front of nodes list IntNode_Create(headObj, -1, NULL); lastObj = headObj;
for (i = 0; i < 10; ++i) { // Append 10 rand nums currObj = (IntNode*)malloc(sizeof(IntNode)); IntNode_Create(currObj, (rand() % 21) - 10, NULL); IntNode_InsertAfter(lastObj, currObj); // Append curr lastObj = currObj; // Curr is the new last item }
currObj = headObj; // Print the list while (currObj != NULL) { printf("%d, ", IntNode_GetDataVal(currObj)); currObj = IntNode_GetNext(currObj); } printf(" ");
currObj = headObj; // Count number of negative numbers while (currObj != NULL) {
/* Your solution goes here */
currObj = IntNode_GetNext(currObj); } printf("Number of negatives: %d ", negativeCntr);
return 0; }
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