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The purpose of this assignment is to become more familiar with bit-level representations of integers and floating point numbers. You'll do this by solving a

  1. The purpose of this assignment is to become more familiar with bit-level representations of integers and floating point numbers. You'll do this by solving a series of programming "puzzles." Many of these puzzles
  2. are quite artificial, but you'll find yourself thinking much more about bits in working your way through them.
  3.  
  4. 2 Logistics
  5.  
  6. This is an individual project. All handins are electronic. Any clarifications or corrections will be posted on
  7. the Google Group mailing list.
  8.  
  9. 3 Handout Instructions
  10.  
  11. You must login to the class server cdmcscjsprd01.dpu.depaul.edu. Open the archive containing
  12. the source code for the assignment using the following command
  13.  
  14. $ tar xvf /home/jstillwe/public/datalab-handout.tar
  15.  
  16. This will cause a number of files to be unpacked in the directory datalab-handout. To access these
  17. files, issue the command
  18.  
  19. $ cd datalab-handout
  20.  
  21. The only file you will be modifying and turning in is bits.c.
  22.  
  23. The bits.c file contains a skeleton for each of the 15 programming puzzles. Your assignment is to
  24. complete each function skeleton using only straightline code for the integer puzzles (i.e., no loops or con-
  25. ditionals) and a limited number of C arithmetic and logical operators. Specifically, you are only allowed to
  26. use the following eight operators:

  27.  
  28. ! ̃ & ˆ | + << >>

  29.  
  30. A few of the functions further restrict this list. Also, you are not allowed to use any constants longer than 8
  31. bits. See the comments in bits.c for detailed rules and a discussion of the desired coding style.
  32.  
  33.  
  34. 4 The Puzzles
  35.  
  36. This section describes the puzzles that you will be solving in bits.c.
  37.  
  38. 4.1 Bit Manipulations
  39.  
  40. Table 1 describes a set of functions that manipulate and test sets of bits. The "Rating" field gives the difficulty rating (the number of points) for the puzzle, and the "Max ops" field gives the maximum number of operators you are allowed to use to implement each function. See the comments in bits.c for more details on the desired behavior of the functions. You may also refer to the test functions in tests.c. These are used as reference functions to express the correct behavior of your functions, although they don't satisfy the coding rules for your functions.
  41.  
  42.  
  43.  
  44. Table 1: Bit-Level Manipulation Functions.
  45.  
  46.  
  47. 4.2 Two's Complement Arithmetic
  48.  
  49. Table 2 describes a set of functions that make use of the two's complement representation of integers. Again, refer to the comments in bits.c and the reference versions in tests.c for more information.
  50.  

  51.  
  52.  
  53. Table 2: Arithmetic Functions
  54.  
  55.  
  56.  
  57. 5 Evaluation
  58.  
  59. Your score will be computed out of a maximum of 60 points based on the following distribution:
  60.  29 Correctness points. 
  61. 26 Performance points.
  62.  5 Style points.
  63.  
  64.  Correctness points. The 13 puzzles you must solve have been given a difficulty rating between 1 and 4, such that their weighted sum totals to 29. We will evaluate your functions using the btest program, which is described in the next section. You will get full credit for a puzzle if it passes all of the tests performed by btest, and no credit otherwise.
  65.  
  66. Performance points. Our main concern at this point in the course is that you can get the right answer. However, we want to instill in you a sense of keeping things as short and simple as you can. Furthermore, some of the puzzles can be solved by brute force, but we want you to be more clever. Thus, for each function we've established a maximum number of operators that you are allowed to use for each function. This limit is very generous and is designed only to catch egregiously inefficient solutions. You will receive two points for each correct function that satisfies the operator limit.
  67.  
  68. Style points. Finally, we've reserved 5 points for a subjective evaluation of the style of your solutions and your commenting. Your solutions should be as clean and straightforward as possible. Your comments should be informative, but they need not be extensive.
  69.  
  70.  
  71.  
  72. Autograding your work
  73.  
  74. We have included some autograding tools in the handout directory — btest, dlc, and driver.pl — to help you check the correctness of your work.
  75.  
  76. • btest: This program checks the functional correctness of the functions in bits.c. To build and use it, type the following two commands:
  77.  unix> make
  78. unix> ./btest
  79.  
  80. Notice that you must rebuild btest each time you modify your bits.c file. You'll find it helpful to work through the functions one at a time, testing each one as you go. You can use the -f flag to instruct btest to test only a single function:
  81.  
  82. unix> ./btest -f bitAnd
  83.  
  84. You can feed it specific function arguments using the option flags -1, -2, and -3:

  85.  
  86. unix> ./btest -f bitAnd -1 7 -2 0xf
  87.  
  88. Check the file README for documentation on running the btest program
  89.  • dlc: This is a modified version of an ANSI C compiler from the MIT CILK group that you can use to check for compliance with the coding rules for each puzzle. The typical usage is:
  90. unix> ./dlc bits.c
  91.  
  92. The program runs silently unless it detects a problem, such as an illegal operator, too many operators, or non-straightline code in the integer puzzles. Running with the -e switch:
  93.  
  94. unix> ./dlc -e bits.c
  95.  causes dlc to print counts of the number of operators used by each function. Type ./dlc -help for a list of command line options.
  96.  
  97. • driver.pl: This is a driver program that uses btest and dlc to compute the correctness and performance points for your solution. It takes no arguments:
  98.  
  99. unix> ./driver.pl
  100.  Your instructor will use driver.pl to evaluate your solution.
  101.  
  102. 6 Handin Instructions
  103. To hand in your homework, simply type
  104. $ make submit
  105.  
  106. 7 Advice
  107.  
  108. • Don't include the header file in your bits.c file, as it confuses dlc and results in some non-intuitive error messages. You will still be able to use printf in your bits.c file for debugging without including the header, although gcc will print a warning that you can ignore.

  109.  
  110. • The dlc program enforces a stricter form of C declarations than is the case for C++ or that is enforced by gcc. In particular, any declaration must appear in a block (what you enclose in curly braces) before any statement that is not a declaration. For example, it will complain about the following code:
  111.  
  112. int foo(int x)
  113. {
  114.   int a = x;
  115.   a *= 3; /* Statement that is not a declaration */
  116.   int b = a; /* ERROR: Declaration not allowed here */
  117. }
  118.  
  119. 8 The "Beat the Prof" Contest
  120.  
  121. For fun, we're offering an optional "Beat the Prof" contest that allows you to compete with other students and the instructor to develop the most efficient puzzles. The goal is to solve each Data Lab puzzle using the fewest number of operators. Students who match or beat the instructor's operator count for each puzzle are winners!
  122. To submit your entry to the contest, type:
  123.  
  124. unix> ./driver.pl -u "Your Nickname"
  125.  
  126. Nicknames are limited to 35 characters and can contain alphanumerics, apostrophes, commas, periods, dashes, underscores, and ampersands. You can submit as often as you like. Your most recent submission will appear on a real-time scoreboard, identified only by your nickname. You can view the scoreboard by pointing your browser at
  127.  
  128. http://cdmcscjsprd01.dpu.depaul.edu:8080

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