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The purpose of this project is to design a basketball scoreboard system. The designed system has the following specifications: There are two teams: Home (

The purpose of this project is to design a basketball scoreboard system. The designed system has the following specifications:
There are two teams: Home (H), and Away (A). Reset switch can be used to start the game. The current score for each team will be shown on two display segments starting with 00.. Each team will be given 5 seconds in order to try scoring points. A countdown will appear a display segment 4 starting from 5 reaching to 0. The two teams can't play simultaneously. H plays first then A gets the turn then H again. When it is team H turn, LEDR1 will be on and LEDR2 will be off. On the other hand, when it is team A turn, LEDR2 will be on and LEDRR1 will be off. . In each attempt, the team may score 0,1,2, or 3 points. The attempt score will be inserted by turning on one of the score switches for that team. For example, team H inserted score can be 0,1,23 or 3 by turning on sw1, sw2, sw3, or sw4, respectively. In the same way, team A points can be inserted during it attempt through switches s5, sw6, sw8, or sw9 Each attempt's scored points will be added to the team's total score. Team H score will be shown using displays 0 and 1 while team A score will be be shown using displays 2 and 3.. If the countdown ends before inserting a score, the turn will simply move to the other team. . Please note that turning on a score switch for a team outside its attempt time won't be counted and its score will not be changed. . In this project you can consider that the maximum score any team can reach is 15. During the game, LEDG1 will be 1 if team H is winning while LEDG2 will be on if team A is winning. If the result iS a tie, both LEDS go off. . We assume that the user may switch on one score switch only during each attempt. You may need to use the clock from experiment 8 in order to calculate the required delays. Example: The user turns on the reset switch and both teams start with 00 score with both LEDG1 and LEDG2 are off. The first attempt is given to team H and the countdown display will count from 5 to 0 while LEDR1 is on. During the countdown sw3 will be turned on and two points will be added to the team H score to be 02. Moreover, LEDG1 will be on as team H is winning. Next, the turn goes to team A and hence the countdown display starts counting again from 5 to 0 with LEDR1 goes off and LEDR2 goes on. A3 sw9 is turned on before the countdown ends. As a result, three points will be added to team A score to become 03. LEGR2 will be on and LEDG1 will be off as team A is winning. The attempt is now returns to team H. However, the countdown reaches 0 while no score switch is turned on. As a result, the score will not change and the attempt goes back to team A.
. Submission Guidelines 1. Students should implement the project using Verilog HDL. Schematic designs are allowed for the top design. 2. Students are allowed to work in teams of three and students from different sections CANNOT
work in the same team.
3.Each team should be able to show a demo of the working project to their lab engineer/instructor and answer all their questions during specific time that will be announced. 4. Students are expected to answer all the questions about all parts of the project during the discussion. 5. Each team should submit a written report that describes the functionality, inputs, and outputs of each defined module. In addition, you need to describe how the modules are connected together to form the top-level design. 6. Please make sure to follow these rules when you submit your project:
a. Place all of your project files (.v,. vwf,.bdf and report) in one folder. b. Compress the submission folder into a .zip or .rar format. c. The name of the compressed file should be Team_[TeamNumber].rar OR Team_[TeamNumber].zip. For example, if your team number is 4 then your submitted file should be named as Team_4.rar OR Team_4.zip. d. Each team should submit the compressed file through Teams before the deadline. d. No late submission will be accepted under any circumstances. 7. Cheating will not be tolerated and will result in zero grade.
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