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The Rectangle Class (The Rectangle class) Following the example of the Circle class in Section 8.2, design a class named Rectangle to represent a rectangle.
The Rectangle Class
(The Rectangle class) Following the example of the Circle class in Section 8.2, design a class named Rectangle to represent a rectangle. The class contains: Two double data fields named width and height that specify the width and height of the rectangle. The default values are 1 for both width and height. A no-arg constructor that creates a default rectangle. A constructor that creates a rectangle with the specified width and height. A method named getArea() that returns the area of this rectangle. A method named getPerimeter() that returns the perimeter. Draw the UML diagram for the class and then implement the class. Write a test program that creates two Rectangle objects-one with width 4 and height 40 and the other with width 35 and height 35.9. Display the width, height, area, and perimeter of each rectangle in this order. Your output must match the sample run exactly, character by character including spaces and punctuation. When a floating point number is displayed, use the printf method to round up the number in the format as indicated in the sample run. SAMPLE RUN JAVA RECTANGLE The area of a 4.0 times 40.0 Rectangle is 160.0 The perimeter of a 4.0 times 40.0 Rectangle is 88.0 The area of a 3.5 times 35.9 Rectangle is 125.64999999999999 The perimeter of a 3.5 times 35.9 Rectangle is 78.8Step by Step Solution
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