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This assignment will make use of the following WebGL programming features, all of which are represented in recent course example files as well as in

This assignment will make use of the following WebGL programming features, all of
which are represented in recent course example files as well as in the PowerPoints:
Menu and button controls
Window resizing (with canvas resized to adapt to window size)
Mouse clicks (to specify vertex locations)
II. Objective
Your program will implement several features recently
covered in class. Your final program is a triangle-
drawing app (an example is shown at right). For full
credit, your program must implement all features
described here. A complete example will be
demonstrated in class.
Each mouse-click adds one additional vertex by
pushing its coordinates onto the verts array.
Each vertex has a color, selected in rotation
from a list of colors; when a new vertex is
pushed onto the vertex array, its color is also
pushed onto the colors array.
A button is provided to clear the screen and
start over with a fresh set of vertices. This is
accomplished by resetting the verts and
colors arrays each to be the empty array [].
In the render() function, the vertices are
drawn either as triangles; as a triangle fan; or
as a triangle strip. The drawing mode is chosen
by the user from a menu created through the use of the select HTML tag. (A
select menu may either be a scrolling menu or a drop-down list; the drop-down is
preferred but the scrolling list is OK if appropriately sized.)
The graphics canvas will resize with the window such that the canvas and all user
controls (button, menu) are always fully visible in the browser window. The
canvas must adapt to the initial window size, even before any resizing has
occurred.
please write the javascript and html files for this assigment

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