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This code seems to be working but buttons dont do much for the game could i have some help. Thanks for the help in advance!
This code seems to be working but buttons dont do much for the game could i have some help. Thanks for the help in advance! Time
Score:
checkBoxDebug
public partial class Game : Form
private TimeSpan gameTime;
private bool gamePaused;
private int score;
private const int MaxScore ; Maximum score required to win
public Game
InitializeComponent;
Initialize TimeSpan for game time
gameTime TimeSpan.FromSeconds; seconds game time
Initialize game state
gamePaused true;
score ;
Set up UI initial state
UpdateGameUI;
private void buttonStartClickobject sender EventArgs e
gamePaused false;
StartGame;
private void buttonPauseClickobject sender EventArgs e
gamePaused true;
PauseGame;
private void buttonResetClickobject sender EventArgs e
gamePaused true;
DialogResult result MessageBox.ShowAre you sure you want to reset the game?", "Reset Game", MessageBoxButtons.YesNo, MessageBoxIcon.Question;
if result DialogResult.Yes
ResetGame;
private void StartGame
Reset score
score ;
UpdateGameUI;
Start game timer
timerGame.Start;
private void PauseGame
Pause game timer
timerGame.Stop;
UpdateGameUI;
private void ResetGame
Stop game timer
timerGame.Stop;
Reset game time and score
gameTime TimeSpan.FromSeconds;
score ;
gamePaused true;
Update UI
UpdateGameUI;
private void timerGameTickobject sender EventArgs e
if gamePaused
Decrease gameTime by the elapsed time
gameTime gameTime.SubtractTimeSpanFromSeconds;
Update UI to show remaining time
UpdateGameUI;
Check for game over condition
if gameTimeTotalSeconds score MaxScore
gamePaused true;
timerGame.Stop;
if score MaxScore
MessageBox.ShowCongratulations You won the game!";
else
MessageBox.ShowGame Over. You ran out of time!";
private void buttonClickMeClickobject sender EventArgs e
Perform action when the button is clicked during the game
if gamePaused
score;
UpdateGameUI;
private void UpdateGameUI
Update UI components based on game state
labelTime.Text $"Time: gameTime:mm:ss;
labelScore.Text $"Score: scoreMaxScore;
Enabledisable buttons based on game state
buttonStart.Enabled gamePaused;
buttonPause.Enabled gamePaused;
buttonReset.Enabled gamePaused;
Enabledisable game interaction elements based on game state
buttonClickMe.Enabled gamePaused && gameTime.TotalSeconds ;
private void checkBoxDebugCheckedChangedobject sender EventArgs e
Toggle debugging features
if checkBoxDebugChecked
Enable breakpoint or other debugging actions
For simplicity, let's simulate a breakpoint
MessageBox.ShowBreakpoint enabled!";
Place breakpoint logic here
else
Disable breakpoint or other debugging actions
MessageBox.ShowBreakpoint disabled!";
Remove breakpoint logic here
private void comboBoxOptionsSelectedIndexChangedobject sender EventArgs e
Respond to ComboBox selection change event
string selectedOption comboBoxOptions.SelectedItem.ToString;
MessageBox.Show$"Selected option: selectedOption;
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