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this is the requirement f. [20 pts] Fragment Shader. Edit Lab7.frag. There should already be a uniform vec2 variable for mouse coordinates declared in this

this is the requirement

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\f. [20 pts] Fragment Shader. Edit Lab7.frag. There should already be a uniform vec2 variable for mouse coordinates declared in this shader. - Make the colors change depending on mouse position. - Keep in mind that color components in the shader range from 0.0 to 1.0, so you may need to scale the mouse coordinates down if you add them to color components - As a starting point, try calling g1_FragColor-.rg += mouse/1000.0; in the last line of main() in the agment shader. This Will add a scaled mouse coordinate to the red and green color components of each fragment. . Optional: can you make the color also depend on time

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