Question
This needs to be coded in Java. Thank you for your help with my project! It is much appreciated! In this assignment, you will implement
This needs to be coded in Java. Thank you for your help with my project! It is much appreciated!
In this assignment, you will implement an editable graph data structure and a new algorithm for finding the topological sort of a graph. Our goal will be to load two data
files, and print out a topological order for the characters that they list. Attached to this post are a base file and two interfaces. You'll also find a PDF describing the Java implementation of hashtables (you may find it useful), and a visualization of the dependencies in the data files.
The data is formatted as follows:
-data-kanji.txt (UTF-8 formatted) stores nodes:
Tab separated.
# prefixes comment lines.
Lines look like
integers.
-data-components.txt (ASCII formatted) stores edges:
Tab separated.
# prefixes comment lines
Lines look like
In terms of programming, you will need to:
-Create a new class called BetterDiGraph that implements the EditableDiGraph interface. See the interface file for details.
-Create a new class called IntuitiveTopological that implements the TopologicalSort interface.
Use BetterDiGraph to store the graph.
-Instead of using DFS to find a topological sort, implement the following algorithm: "IntuitiveTopological". This algorithm works as follows: look at your graph, pick out a node with in-degree zero, add it to the topological ordering, and remove it from the graph. This process repeats until the graph is empty.
-Make sure to check for cycles before trying to generate a topological sort of the graph!
-Complete the main method in BaseMain.java. It should:
-Load data-kanji.txt, use it to populate a hashtable that maps IDs to characters, and add the IDs as nodes in the graph.
-Load data-components.txt, and use it to add edges to the graph being built.
-Create an IntuitiveTopological object, and use it to sort the graph.
-Display the characters in the ordering. Note that topological sort will produce a list of a IDs - you'll need to take the IDs and uses them to look up the correct character in the hashtable you populated earlier.
-Add support for visualizing the graph that you generate. Most likely this will take the form of using a graph library such as GraphViz to render an image for the data you load. An example might look like the image attached below. You shouldnt have to import anything other than java.util.LinkedList, java.util.HashMap, java.util.NoSuchElementException, java.io.*, or whatever you use for the graph (GraphViz, etc.)
There is a sample output attached below also that contains the characters in the default order from the file, and the order resulting from a topological sort. Note that your
topological sort may be in a slightly different order than is shown below. The key is that simpler characters are shown before the more complicated characters that are
built from them.
Supplied Code:
*****BaseMain.java*****
/**
* Program for generating kanji component dependency order via topological sort.
*
* @author (your name), Acuna
* @version (version)
*/
public class BaseMain {
/**
* Entry point for testing.
* @param args the command line arguments
*/
public static void main(String[] args) {
//TODO: implement this
//Freebie: this is one way to load the UTF8 formated character data.
//BufferedReader indexReader = new BufferedReader(new InputStreamReader(new FileInputStream(new File("data-kanji.txt")), "UTF8"));
}
}
*****TopologicalSort.java*****
/**
* Interface for classes providing a topological sort of a digraph.
*
* @author Sedgewick and Wayne, Acuna
*/
public interface TopologicalSort
{
/**
* Returns an iterable object containing a topological sort.
* @return a topological sort.
*/
public Iterable
/**
* Returns true if the graph being sorted is a DAG, false otherwise.
* @return is graph a DAG
*/
public boolean isDAG();
}
*****EditableDiGraph.java*****
import java.util.NoSuchElementException;
/**
* Implements an editable graph with sparse vertex support.
*
* @author Acuna
*/
public interface EditableDiGraph {
/**
* Adds an edge between two vertices, v and w. If vertices do not exist,
* adds them first.
*
* @param v source vertex
* @param w destination vertex
*/
void addEdge(int v, int w);
/**
* Adds a vertex to the graph. Does not allow duplicate vertices.
*
* @param v vertex number
*/
void addVertex(int v);
/**
* Returns the direct successors of a vertex v.
*
* @param v vertex
* @return successors of v
*/
Iterable
/**
* Number of edges.
*
* @return edge count
*/
int getEdgeCount();
/**
* Returns the in-degree of a vertex.
* @param v vertex
* @return in-degree.
* @throws NoSuchElementException exception thrown if vertex does not exist.
*/
int getIndegree(int v) throws NoSuchElementException;
/**
* Returns number of vertices.
* @return vertex count
*/
int getVertexCount();
/**
* Removes edge from graph. If vertices do not exist, does not remove edge.
*
* @param v source vertex
* @param w destination vertex
*/
void removeEdge(int v, int w);
/**
* Removes vertex from graph. If vertex does not exist, does not try to
* remove it.
*
* @param v vertex
*/
void removeVertex(int v);
/**
* Returns iterable object containing all vertices in graph.
*
* @return iterable object of vertices
*/
Iterable
/**
* Returns true if the graph contains at least one vertex.
*
* @return boolean
*/
boolean isEmpty();
/**
* Returns true if the graph contains a specific vertex.
*
* @param v vertex
* @return boolean
*/
boolean containsVertex(int v);
}
*****data-components.txt*****
#src dst
92 73
76 73
5 17
76 17
78 18
15 18
106 19
78 20
106 20
76 21
18 21
78 96
76 95
76 97
92 26
78 26
78 109
115 109
92 77
108 94
106 94
78 30
99 30
106 31
30 31
99 71
30 71
78 88
15 116
78 37
99 84
37 84
76 119
92 40
76 98
40 98
112 83
78 83
115 118
92 89
92 113
108 113
89 113
92 100
113 100
76 48
78 51
92 51
92 110
78 110
106 110
76 335
335 4
92 4
335 3
101 750
86 2
750 2
15 1
90 1
76 79
15 114
114 87
76 85
114 85
15 57
88 117
91 59
99 111
114 111
59 120
111 120
78 75
76 65
106 80
78 72
37 82
68 82
116 93
99 93
*****data-kanji.txt*****
#heisignum kanji
120
119
118
117
116
115
114
113
112
111
110
109
108
#107 (boring node with in+out degree = 0)
106
#105
#104
#
#
101
100
99
98
97
96
95
94
93
92
91
90
89
88
87
86
85
84
83
82
#81
80
79
78
77
76
75
#74
73
72
71
#70
#63
48
30
#33
19
5
68
26
20
51
65
#6
15
17
#34
750
335
#50
#62
31
21
#49
40
59
18
57
37
# - algorithm design
1
2
3
4
un: original: W+ Sorted: +-,, BUILD SUCCESSFUL (total time: 0 seconds) un: original: W+ Sorted: +-,, BUILD SUCCESSFUL (total time: 0 seconds)Step by Step Solution
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