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This strategy lets students know they can participate in something positive/fun/preferred (e.g. recess, free time, computer play, etc.) as a reward for completing something less

This strategy lets students know they can participate in something positive/fun/preferred (e.g. recess, free time, computer play, etc.) as a reward for completing something less preferred (e.g. schoolwork). For example "If you finish your worksheet, you can have 10 minutes of computer play." Group of answer choices opportunities for choice-making self-management instruction positive contingency statement redirection

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