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Three-Card High-Card Build a class called ThreeCardHand that is derived from class Hand that was developed during class (and is included with the starter code

Three-Card High-Card

Build a class called ThreeCardHand that is derived from class Hand that was developed during class (and is included with the starter code for this project). Your derived class should include support for comparing two objects of this class to determine which hand "wins" according to the rules of the game.

This game is played between two or more players (just two is sufficient for this exercise). Each player is dealt three cards to make up their hand. The winner is determined according to the highest card in each player's hand. For scoring purposes, follow common ace-high card ordering (i.e. ace is highest, then king, queen, jack, then ten through two).

A template testing program is provided in main.cpp. This program should simulate multiple games between two players. With each game a new Deck object is created and shuffled. Modify the main function to declare two ThreeCardHand objects, deal three cards to each, display both (use the str method), and determine which wins.

Do not modify cards.h or cards.cpp. You should modify the main function in main.cpp to complete the test program. Your may choose to implement your derived class in main.cpp or its own header and implementation file pair.

Cards.h:

#pragma once
#include
/**
* A single card from a deck of cards
*
* The default constructor for a Card object creates a card placeholder,
* which does not represent an actual card from the deck. Actual cards are
* produced only by the Deck object (see Deck::deal()), and those objects
* may be assigned to a Card object to represent an actual playing card.
*/
class Card {
friend class Deck;
private:
int card_index;
Card(int index);
public:
/**
* Creates a card placeholder*
*/
Card() { card_index = 52; }
/**
* Gets the suit of the card
*
* Returns one of 'H', 'S', 'D', or 'C' to indicate the suit of the card.
* If a placeholder card, returns '*'.
*
* @return Character representing card suit
*/
char suit() const;
/**
* Gets the value of the card
*
* Returns one of '2', '3', ..., 'T', 'J', 'K', or 'A'to indicate the value
* of the card. If a placeholder card, returns '*'.
*
* @return Character representing card value
*/
char value() const;
/**
* Gets a string representation of the card
*
* Returns two characters as a string, combining the value and suit.
*
* @return String representation of the card
*/
std::string str() const;
};
/**
* A deck of cards
*
* When a Deck object is created, it contains 52 unique Card object, each
* representing a card from the deck. The deck is initially not shuffled,
* so programs using this class must explicitly shuffle the deck
* (see Deck::shuffle()).
*/
class Deck {
private:
Card cards[52];
int cards_used;
public:
/**
* Constructs a new deck of cards
*/
Deck();
/**
* Deals the next card from the deck
*
* Returns the next card from the deck, reducing the number of cards in
* the deck by one.
*
* @return The card that was dealt
*/
Card deal() { return cards[cards_used++]; }
/**
* Shuffles the deck
*
* Shuffles the deck by randomizing the order of Card objects in the deck.
* Upon shuffling, the Deck object returns to the full compliment of 52 cards.
*/
void shuffle();
/**
* Get number of cards in the deck
*
* @return Number of cards remaining
*/
int size() const { return 52 - cards_used; }
};
/**
* A player's collection of cards
*
* When used in a card game, represents a player's "hand". A hand initially
* includes zero cards. The Hand::insert() function is used to add cards to
* the hand (by assigning the return value of Deck::deal()). A hand may include
* as many as 52 cards, the maximum number of cards that can be dealt from a
* deck.
*/
class Hand {
private:
Card cards[52];
int cards_count;
public:
/**
* Constructs an empty hand
*/
Hand() { cards_count = 0; }
/**
* Get card in hand by its index
*
* Returns a single card from the deck by its index, where the first card
* in the hand is card number 0. A valid index value must be provided.
*
* @param index Index of the card to retrieve
* @return The card at the given index
*/
Card card (int index) const { return cards[index]; }
/**
* Adds a card to the hand
*
* @param card The card to be added to the hand
*/
void insert (const Card& card) { cards[cards_count++] = card; }
/**
* Get number of cards in the hand
*
* return Number of cards
*/
int size() const { return cards_count; }
/**
* Get a string representation of the hand
*
* A string representation is produced by concatenating the string
* representations of all the cards in the hand separated by hyphens.
*
* @return String of all card string
*/
std::string str() const;

};

Cards.cpp

#include "cards.h"
#include
#include
Card::Card(int index) {
card_index = index;
}
std::string Card::str() const {
return std::string() + value() + suit();
}
char Card::suit() const {
static const char suits[] = { 'H', 'S', 'D', 'C' };
if (card_index == 52)
return '*';
return suits[card_index % 4];
}
char Card::value() const {
static const char values[] = { '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A' };
if (card_index == 52)
return '*';
return values[card_index / 4];
}
Deck::Deck() {
for (int i = 0; i < 52; i++)
cards[i] = Card(i);
cards_used = 0;
}
void Deck::shuffle() {
for (int i = 0; i < 52; i++) {
int index = rand() % 52;
std::swap(cards[i], cards[index]);
}
cards_used = 0;
}
std::string Hand::str() const {
std::string s;
for (int i = 0; i < cards_count; i++) {
if (i)
s += '-';
s += cards[i].str();
}
return s;
}

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