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Topics Covered: Inheritance, Arrays of classes, Abstract, static fields. In this assignment, you will build a class inheritance structure for a small portion of the

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Topics Covered: Inheritance, Arrays of classes, Abstract, static fields. In this assignment, you will build a class inheritance structure for a small portion of the game of Pokemon GO Implementing the below class hierarchy. Your concrete classes must call the superclass constructor with the proper parameters. The symbol in the UML diagram below means protected and underline means static. > Pokemon name: String health: int power: int +Pokemon(name: String, health: int power: int) +getName String 0: +get Health(): int +set Health health: in +get Power(): int +set Power (power: int) #hurt (damage: int): void attack (target: Pokemon) Mew Pikachu final thunder Bolt E5 int final psychicBlast 4: int +Pikachu (health: int, power: int) Mew (health: int, power: int) toString0: String toString0: String equals(other: Object): bool equals (other: Object): boolean tattack(target: Pokemon): void attack (target: Pokemon): void Topics Covered: Inheritance, Arrays of classes, Abstract, static fields. In this assignment, you will build a class inheritance structure for a small portion of the game of Pokemon GO Implementing the below class hierarchy. Your concrete classes must call the superclass constructor with the proper parameters. The symbol in the UML diagram below means protected and underline means static. > Pokemon name: String health: int power: int +Pokemon(name: String, health: int power: int) +getName String 0: +get Health(): int +set Health health: in +get Power(): int +set Power (power: int) #hurt (damage: int): void attack (target: Pokemon) Mew Pikachu final thunder Bolt E5 int final psychicBlast 4: int +Pikachu (health: int, power: int) Mew (health: int, power: int) toString0: String toString0: String equals(other: Object): bool equals (other: Object): boolean tattack(target: Pokemon): void attack (target: Pokemon): void

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