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Unity 1)Matching Game Maker Unity 3D Room a) Project View Events/Actions b) Scene Paint c) Fixed Update () Resources d) Update () Step e) Start

Unity

1)Matching

Game Maker

Unity 3D

Room

a) Project View

Events/Actions

b) Scene

Paint

c) Fixed Update ()

Resources

d) Update ()

Step

e) Start ()

Create

f) Scripts

Function for Rigid Bodies

2)

Maya, 3D Max

a) Cross Platform API

Blendor

b) Software for drawing Vector Graphics

Direct 3D

c) Software for editing Bitmap/Raster Graphics

Open GL

d) Open Source for creating Animations

Photoshop

e) IDE for Java

Stretches images

f) Windows Based API

Illustrator

g) Usability software (HCI), to understand end-user

Morae, Tobii Eye Tracker

h) Advantage of Vector Graphics

JGrasp, Eclipse, Netbeans

i) Autodesk software for creating Animations

3)

Java Application

a) Interpreted

C#

b) Compilation with Interpretation

C++

c) Compilation

Java Applet

Java Script

Very Portable

Fast to Develop/Test

Fast to Execute

Less Secure

Source Code must reside on client Machine

Generates a true .EXE

Requires a virtual machine to execute

HTML

4)

Putting Sensors on animal to obtain its movement

a) Morphing

Equivalent to moving all objects on the screen

b) Frame by Frame Animation

Oldest type of Animation

c) Motion Capture Animation

More applicable to 2D than 3D

d) Perspective View

unpredictable behavior of enemy in FPS

e) Orthographic View

Objects Farther away appear to be smaller

f) Moving Camera

Copy of an object

g) Artificial Intelligence

A dog gradually turning into a Cat

h) Encapsulation

Provides re-usability

i) Inheritance

Provides safety

j) instance

5)

A variable

a) Method

A function encapsulated within a class

b) Local Variable

storage is allocated and deallocated as we enter and leave the module

c) Global Variable

Storage space is not deallocated

d) Static Variable

A variable that can only be accessed by the class

e) Dynamic Variable

Visible only within the module that it is declared

f) Private Variable

6)

Executes a program until this line

a) Step Into

Displays the value during program execution

b) Step Over

Executes the next line, if it is a method or function, it treats it as one line

c) Watch Variables

Executes the next line, if it is a method/function, it jumps to the method/function and executes every line of the method/function

d) Break Point

7) Indicate if it refers to a) parameter passing by value or b) by reference

Java primitives __________

Java arrays and other object ______________

Safer _____________

Better for Performance __________________

Equivalent to IN OUT (returns a value) __________________

Equivalent to IN (does not return a value) ______________________

8) (5 points) For the example below indicate if it is True (T) or False (F)

CheckingAccount can use the method deposit () _______

BankAccount object can use deductFee () ___________

BankAccount inherits from CheckingAccount _________

SavingAccount inherits from BankAccount ___________

A method or attribute of a sub-class overrides a method of attribute of the super class that has the same name ___________

9)What is the name of the first function executed in a Java Application ?

10) What will be the printed values of x, y and z

x = 10; Change (a IN, b IN OUT, c OUT)

y = 5; {

z = 8; a = 100;

Change (x, y, z); b = 200;

Print (x, y, z); c = 300;

11) Make up three questions in Unity 3D that has nothing to do with the questions I asked. Answer the questions ?

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