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Use comments to explain the code thanks in advance in a program that simulates a combination Specify, design, and implement a class that can be

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Use comments to explain the code thanks in advance
in a program that simulates a combination Specify, design, and implement a class that can be used lock. The lock has a circular knob with the numbers 0 through 39 marked on the edge, and it has three-number combination, which we will call x, y, and z In order to open the lock, you must turn the knob clockwise at least one entire revolution stopping with x at the top; then you turn the knob counterclockwise, stopping the "second" time that y appears at the top; finally, you turn the knob clockwise again, stopping the next time that z appears at the top. At this point, you may open the lock Your "Lock" class should have a constructor that initializes the 3-number combination (use 0, 0. 0 for default arguments in the default constructor). Also, prvide the following methods a) To alter the lock's combination to a new 3-number combination b) To tum the knob in a givea direction until a specified number appears at the top.(You also must show all of the numbers in the output as the lock is being turned -could use a for loop) c) To closs the lock d) To attempt to open the lock e) To inquire about the status of the lock (open or shut) f) To tell what number is currently at the togp Write a complete Java program that uses all of the above methods in the output DIRECTONS FOR LAB LockADT-Show the interface and all abstract methods LockDataStructureClass- Show the following methods: default constructor, overloaded constructor, copy constructor, setX, setY, setz, alter (change the lock's combination to the numbers passed) turn (use for loops to show the dial turning), close (locks the lock), attempt (tries to unlock the lock - calls turn( ), inquire (locked or unlocked), current (returns the number the dial is pointing to), toString LockClientDemoClass- You should have a Lock object instantiated and a menu method that displays: 1: set lock combination 2: close lock 3: check status 4: attempt to open lock 5: check what the dial is currently pointing at 6: exit the program Example of turning the lock: First number (17): 0 39 38 37... 0 39 38... 17 Second number (26): 17 18 19 38 39 012... 17 18 19 2021 2223 24 25 26 Third number (9):26 25 2423..1211 102 (go directly to the number) Demonstrate all behaviors (actions, methods) of the lock

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