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Use templates to eliminate the repetition in the code below. class Collision { vector collisionWorld; public: Collision() {} void AddStaticCollider(sf::Vector2f pos, sf::Vector2f size ) {

Use templates to eliminate the repetition in the code below.

class Collision { vector collisionWorld; public: Collision() {} void AddStaticCollider(sf::Vector2f pos, sf::Vector2f size ) { collisionWorld.push_back(CollisionQuad(pos, size)); }

bool Overlap(sf::Vector2f point, float &depth, sf::Vector2f& normal ) { for (auto c : collisionWorld) if (c.Overlap(point, depth, normal)) return true; return false; } bool Overlap(CollisionQuad q, float& depth, sf::Vector2f& normal) { for (auto c : collisionWorld) if (c.Overlap(q, depth, normal)) return true; return false; }

};

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