USE:https://www.geogebra.org/m/ht8d7zfvREST IN PIC BELLOWNecessary Equipment:1. A Simulated Standard Ballistic Pendulum Apparatus & Ball (e.g., Geogebra) 2. A Simulated Standard Photogate & Digital Timer (e.g., Geogebra)3.
USE:https://www.geogebra.org/m/ht8d7zfvREST IN PIC BELLOWNecessary Equipment:1. A Simulated Standard Ballistic Pendulum Apparatus & Ball (e.g., Geogebra) 2. A Simulated Standard Photogate & Digital Timer (e.g., Geogebra)3. A Simulated Medium-Size Paper & Wax-Coated CupUltimate Objectives:1. To apply the principles underlying projectile motion so as to make a verifiableretrodiction.2. To probe the connection between Galileo's Principle of Relativity (esp. "Form 4") and the principles underlying projectile motion.3. To use the laws of physics in a vivid forensic investigation.4. To not get hurt, by the awesomeness of this simulation.Immediate Objectives:1. To determine where a "weapon" (ballistic pendulum) must have been located if a "bullet"(brass sphere) hit a particular target.Specifically, to use analysis and computations (rather than trial and error) to determine where you must place your ballistic pendulum so that it successfully fires a brass sphere into a cup.2. To not get hurt, by the awesomeness of your retrodictive powers.What is known:1. ? ? ??/?2. Under constant acceleration, ?? = 1/2 ??^2 + ?t.3. Axes are independent: movement in the y direction does not affect movement in the x direction (from Galileo's Principle of Relativity).4. Gravity exerts a constant acceleration on all objects in free-fall, regardless of their initial velocity (discovered in lab 2).5. This constant acceleration, abbreviated g, is approximately 9.8 m/s2 (canonical).What is not known: Everything else.Procedures:I. The SimulationPart I- The Determining A. Unlike the real world this simulation can be put into full screen and be reverted back to its original configuration.B. Thesymbolonthebottomright-handsidecanbeusedtodisplaythesimulationinfull screen.C. Thesymbolonthetopright-handsidecanbeusedtorevertthesimulationtoits original configuration. This can be helpful if you happen to skew the view making it hard/impossible to continue the experiment.II. The Ballistic Pendulum.A. Observe your ballistic pendulum. Yours is one model of a classic piece of equipment--ultimately intended as a means for determining the speed of a fired bullet. We will return to its classic use later on in the course--during our investigation of energy and linear momentum conservation. Right now, we are using it as, simply put, a gun. More specifically, we are using the ballistic pendulum as a means for ensuring a reproducible and purely horizontal initial velocity.As you can see, this device has the potential to do real simulated damage--both to simulated inanimate and to simulated animate objects. We ask you to be cautious and responsible when using this simulation.III. The Photogate.A. The photogate, when connected to an appropriate output, provides the means for obtaining high-precision timings.The photogate uses an infrared beam that is part of an electrical circuit. When you press the manual switch, a timer begins counting. When the beam is broken by a passing object, the circuit is broken and the time is recorded.The virtual Photogate simulates the real version. If the ball Does Not go through the photogate, then No Time will be displayed.B. Youcanmovethephotogatesaroundbyclickingandholdingthemandmovingthem around the screen. Once the ball has been fired they will lock in place. Press Return to return the ball and unlock the photogates. REST IN PIC BELLOWA
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