Question
Using this code for my pacman game how would i change the color of the walls to blue and the color of the food to
Using this code for my pacman game how would i change the color of the walls to blue and the color of the food to yellow please and thank you
(This code uses visual studios open framework )
pacman.cpp
#include
#include
#include
#include
#include
#include
#include"pacman.h"
using namespace std;
int foodEaten;
#define up 72 //*
#define down 80 //*
#define left 75 //*==> Defining Arrow Input keys for User
#define right 77 //*
#define esc 27 //*
#define enter 13 //*
void game::initializeRandom()
{
srand(time(NULL));
}
void game::MainMenu() //******MAIN MENU FUNCTION******
{
do
{
system("cls");
cout << " \t"; //*
for (j = 0; j<40; j++) //*
{ //* UPPER WAAL IN MENU
cout << waal; //*
} //*
cout << " \tWECLOME TO [PAC-MAN A> cout << " \t"; //* for (j = 0; j<40; j++) //* { //* LOWER WAAL IN MENU cout << waal; //* } //* cout << " 1==>\tHit Enter to Start the Game" << endl; //* cout << " 2==>\tChoose Game Mode OR Enemy Speed Press 2" << endl; //* cout << " 3==>\tPress Escape to Exit the Game" << endl; //* chm = _getch(); //INPUT USER CHOICE TO CONTINUE OR EXIT if (chm == '2') { do { system("CLS"); cout << " *** Press Escape to Go Back *** "; cout << " 1==>\t TO PLAY SCORE MODE PRESS 1" << endl; //* OPTIONS cout << " 2==>\t TO PLAY CLASSIC MODE PRESS 2" << endl; //* cout << " 3==>\t TO CHANGE ENEMY SPEED PRESS 3" << endl; //* chm1 = _getch(); if (chm1 == '1') { ghostMode = 0; cout << " \t*** SCORE MODE ACTIVATED *** "; } if (chm1 == '2') { cout << " \t*** CLASSIC MODE ACTIVATED "; } if (chm1 == '3') { ghostSpeed = 2; cout << " \t*** ENEMY SPEED REDUCED *** "; } // if(chm1!='1'||chm1!='2'||chm1!='3'||chm1!='4') // { // cout<<"Wrong Choice"; // } } while (chm1 != esc); } if (chm == '3') //HELP GUIDE FROM OPTION CHOICE 3 { system("CLS"); do { chm1 = _getch(); } while (chm1 != esc); } //CHOICE 3 BRACKET CLOSE if (chm == '3') //ABOUT FROM OPTION 4 { system("CLS"); do { cout << " \t"; //* for (j = 0; j<40; j++) //* { //* LOWER WAAL IN MENU cout << waal; //* } //* cout << endl; chm1 = _getch(); } while (chm1 != esc); } //OPTION 4 BRACKET CLOSE if (chm == esc) { exit(1); } system("cls"); } while (chm != enter); } void game::showScore() //******SHOW SCORE FUNCTION****** { cout << " \t\t\t\t************* \t\t\t\tScore is::" << score << " \t\t\t\t************* "; cout << " Food Eaten=" << foodEaten << endl; } void game::makePacMap() //******MAKING PAC-MAP FUNCTION****** { //makePacMap bracket start for (x = 0; x<15; x++) //making pac map [X] is Row & [Y] is Column { for (y = 0; y<40; y++) { pac[x][y] = food; //FILLING MAP WITH FOOD if (y == 3 || y == 10 || y == 15 || y == 20 || y == 25 || y == 30 || y == 35) { pac[x][y] = null; } if (x == 12 || x == 9 || x == 3) { pac[x][y] = null; } if (x == 12 && y == 4 || x == 12 && y == 5) //* { //* blocking pac[x][y] = x_axis; //* } //* if (y == 9 && x == 5 || y == 9 && x == 4) { pac[x][y] = y_axis; } if (x == 12 && y == 30 || x == 12 && y == 31 || x == 12 && y == 32 || x == 12 && y == 33) { //* blocking pac[x][y] = x_axis; //* } //* if (x == 7 && y == 16 || x == 7 && y == 24) //Bonus Food { //Bonus Food pac[x][y] = bonusFood; //Bonus Food } //Bonus Food if (x == 1 && y == 36 || x == 13 && y == 4) //Bonus Food { //Bonus Food pac[x][y] = bonusFood; //Bonus Food } if (y == 18 || y == 22) { pac[x][y] = y_axis; //MAKING VERTICAL FREE WAY WAAL if (x == 4 || x == 5 || x == 6 || x == 7 || x == 8 || x == 9 || x == 10) { //making FREE SPACE pac[x][y] = null; } } if (y == 1 && x == 8 || y == 2 && x == 8 || y == 3 && x == 8) //* { //* pac[x][y] = x_axis; //* } //* Making left side inside waal if (y == 1 && x == 5 || y == 2 && x == 5 || y == 3 && x == 5) //* { //* pac[x][y] = x_axis; //* } //* if (y == 38 && x == 8 || y == 37 && x == 8 || y == 36 && x == 8) //* { //* pac[x][y] = x_axis; //* } //* Making right side inside waal if (y == 38 && x == 5 || y == 37 && x == 5 || y == 36 && x == 5) //* { //* pac[x][y] = x_axis; //* } //* if (x == 3 && y == 7 || x == 3 && y == 8 || x == 3 && y == 9 || x == 3 && y == 10) //waal { //waal pac[x][y] = x_axis; //waal } //waal //* LEFT SIDE UP LINE //waal if (x == 3 && y == 11 || x == 3 && y == 12 || x == 3 && y == 13 || x == 3 && y == 14) //waal { //waal pac[x][y] = x_axis; //waal } //waal //waal if (x == 10 && y == 7 || x == 10 && y == 8 || x == 10 && y == 9 || x == 10 && y == 10) //waal { //waal pac[x][y] = x_axis; //waal } //* LEFT SIDE DOWN LINE //waal if (x == 11 && y == 11 || x == 11 && y == 12 || x == 11 && y == 13 || x == 11 && y == 14) //waal { //waal pac[x][y] = x_axis; //waal } //waal if (x == 3 && y == 26 || x == 3 && y == 27 || x == 3 && y == 28 || x == 3 && y == 29) //waal { //waal pac[x][y] = x_axis; //waal } //* RIGHT SIDE UP LINE //waal if (x == 3 && y == 30 || x == 3 && y == 31 || x == 3 && y == 32 || x == 3 && y == 33) //waal { //waal pac[x][y] = x_axis; //waal } //waal if (x == 11 && y == 26 || x == 11 && y == 27 || x == 11 && y == 28 || x == 11 && y == 29) //waal { //waal pac[x][y] = x_axis; //waal } //* RIGHT SIDE DOWN LINE //waal if (x == 10 && y == 30 || x == 10 && y == 31 || x == 10 && y == 32 || x == 10 && y == 33) //waal { //waal pac[x][y] = x_axis; //waal } //waal if (x == 5 && y == 14 || x == 6 && y == 14 || x == 7 && y == 14 || x == 8 && y == 14) //box { //BOX LEFT //box pac[x][y] = y_axis; //box } //box if (x == 5 && y == 26 || x == 6 && y == 26 || x == 7 && y == 26 || x == 8 && y == 26) //box { //BOX RIGHT //box pac[x][y] = y_axis; //box } //box //box if (x == 5 && y == 15 || x == 5 && y == 16 || x == 5 && y == 17 || x == 5 && y == 18) //box { //BOX UP-LEFT //box pac[x][y] = x_axis; //box } //box if (x == 5 && y == 22 || x == 5 && y == 23 || x == 5 && y == 24 || x == 5 && y == 25) //box { //BOX UP-RIGHT //box pac[x][y] = x_axis; //box } //box //box if (x == 9 && y == 15 || x == 9 && y == 16 || x == 9 && y == 17 || x == 9 && y == 18) //box { //BOX DOWN //box pac[x][y] = x_axis; //box } //box if (x == 9 && y == 14) //box { //BOX DOWN //box pac[x][y] = x_axis; //box } //box if (x == 9 && y == 19 || x == 9 && y == 20 || x == 9 && y == 21 || x == 9 && y == 22) //box { //BOX DOWN //box pac[x][y] = x_axis; //box } //box if (x == 9 && y == 23 || x == 9 && y == 24 || x == 9 && y == 25 || x == 9 && y == 26) //box { //box pac[x][y] = x_axis; //box } //box if (x == 14 || y == 39 || x == 0 || y == 0) //MAKING MAIN MAP BOUNDARY { pac[x][y] = waal; } if (x == 0 && y == 20 || y == 19 || y == 21 || x == 14 && y == 20) { //VERTICAL WAAL FREE WAY pac[x][y] = null; } if (y == 0 && x == 7 || x == 6 || y == 39 && x == 7) { //HORIZONTAL WAAL FREE WAY pac[x][y] = null; } } //Making PAC-MAP FOR LOOP X BRACKET CLOSE } //Making PAC-MAP FOR LOOP Y BRACKET CLOSE cout << " "; } //makePacMap bracket close void game::showPacMap() //******OUTPUT PAC-MAP FUNCTION****** { //showPacMap bracket start // cout<<"[gamingumar.blogspot.com] "; for (y = 0; y<15; y++) { cout << "\t\t"; for (x = 0; x<40; x++) { if (chkStart == 0) { pac[yi][xi] = '<'; } cout << pac[y][x]; chkStart++; } cout << endl; } } //showPacMap bracket close void game::countDown() //******COUNT DOWN FUNCTION****** { //60000 = 60000-100 stopWatch = stopWatch - 100; sec = stopWatch / 1000; cout << " \tTime Left [" << sec << "]" << endl; } void game::calFood() //******CALCULATE FOOD FUNCTION****** { for (x = 0; x<15; x++) { for (y = 0; y<40; y++) { if (pac[x][y] == food || pac[x][y] == bonusFood) { foodCount++; } } } cout << "Food in The Map is=" << foodCount << endl; } void game::downBody() //******COMMON THINGS IN GAME FUNCTION****** { if (sec == timeUp || input == enter || foodEaten == foodCount || pac[yi][xi] == enemy) { //IF THESE CONDITION ARE TRUE, SHOW MESSAGE & RESET GAME if (sec == timeUp) { cout << " \t"; //* for (j = 0; j<40; j++) //* { //* UPPER WAAL IN MESSAGE cout << waal; //* } //* cout << " \t:::TIME UP,,, GAME OVER:::"; //WHEN TIME IS UP GAME WILL OVER cout << " \t"; //* for (j = 0; j<40; j++) //* { //* LOWER WAAL IN MESSAGE cout << waal; //* } //* } if (foodEaten == foodCount) { cout << " \t"; //* for (j = 0; j<40; j++) //* { //* UPPER WAAL IN MESSAGE cout << waal; //* } //* cout << " \t:::CONGRATULATIONS,,, YOU WON:::"; //WHEN PAC-MAN HAVE EATEN ALL THE FOOD //YOU WON THE GAME cout << " \t"; //* for (j = 0; j<40; j++) //* { //* LOWER WAAL IN MESSAGE cout << waal; //* } //* } if (pac[yi][xi] == enemy) { cout << " \t"; //* for (j = 0; j<40; j++) //* { //* UPPER WAAL IN MESSAGE cout << waal; //* } //* cout << " \t:::GHOST ATE YOU,,, GAME OVER:::"; //WHEN GHOST ATE YOU GAME WILL OVER cout << " \t"; //* for (j = 0; j<40; j++) //* { //* LOWER WAAL IN MESSAGE cout << waal; //* } //* } showScore(); stopWatch = reset; chkStart = 0; foodEaten = -1; yi = 10; xi = 20; score = 0; cout << " \t\tENTER 1 TO GO TO MAIN MENU "; cout << " \t\tENTER 2 TO EXIT GAME "; cout << "Enter Your Choice="; cin >> ch; if (ch == 1) //This is Main Menu if choice is 1 continue the game { MainMenu(); makePacMap(); showPacMap(); pacmanMove(); // ghost(); } if (ch == 2) //This is Main Menu if choice is 2 exit the game { exit(1); } else { if (ch != 2 || ch != 3) { MainMenu(); } } } /* if(pac[yi][xi]==enemy) //LIVES LEFT COUNTER { lives--; cout<<"lives Left=" < Sleep(delay*60); cout<<"lives Left=" < }*/ if (sec != timeUp || foodEaten != foodCount || pac[yi][xi] != enemy) { showScore(); showPacMap(); countDown(); // ghost(); Sleep(delay); //controlling the speed of Pacman system("CLS"); //clears the previous screen if (ghostMode == 1) { if (delay += ghostSpeed)// && ghostMode==1) { ghost(yi, xi); } } } } void game::pacmanMove() //******MOVING PAC-MAN FUNCTION****** { //pacmanMove bracket start do { //pacmanMove do bracket start cout << endl; input = _getch(); //Direction Input of Pacman switch (input) //choosing the direction using case { //switch bracket start case right: //***MOVING RIGHT SIDE CODE*** { //case right bracket while (!_kbhit()) { if (xi == xiLimit) { pac[yi][xi] = null; xi = xiStart; } if (pac[yi][xi + 1] == food) //* { //* pac[yi][xi + 1] = '<'; //* pac[yi][xi] = null; //*=====>Right Side Food Eating xi++; //* score++; //* foodEaten++; //* } if (pac[yi][xi + 1] == waal) { downBody(); //if it is waal do nothing except timer } if (pac[yi][xi + 1] == null) //if next is nothing { pac[yi][xi + 1] = '<'; pac[yi][xi] = null; xi++; } if (pac[yi][xi + 1] == bonusFood) //if next is bonus food { pac[yi][xi + 1] = '<'; pac[yi][xi] = null; xi++; score += 200; foodEaten++; } downBody(); } break; } //case right bracket close case left: //***MOVING LEFT SIDE CODE*** { //case left bracket start while (!_kbhit()) { //left while bracket start if (xi == xiStart) //if Pac-Map Limit riched { pac[yi][xi] = null; xi = xiLimit; } if (pac[yi][xi - 1] == food) //if next is food { pac[yi][xi - 1] = '>'; pac[yi][xi] = null; xi--; score++; foodEaten++; } if (pac[yi][xi - 1] == waal) //if next is waal { downBody(); } if (pac[yi][xi - 1] == null) //if next is nothing { pac[yi][xi - 1] = '>'; pac[yi][xi] = null; xi--; } if (pac[yi][xi - 1] == bonusFood) //if next is bonus food { pac[yi][xi - 1] = '>'; pac[yi][xi] = null; xi--; score += 200; foodEaten++; } downBody(); } //left while bracket close break; } //case left bracket close case up: //***MOVING TOWARDS UP CODE*** { //case up bracket start while (!_kbhit()) { //up while bracket start if (yi == yiStart) //if Pac-Map Limit riched { pac[yi][xi] = null; yi = yiLimit; } if (pac[yi - 1][xi] == food) //if next is food { pac[yi][xi] = null; pac[yi - 1][xi] = 'V'; yi--; score++; foodEaten++; } if (pac[yi - 1][xi] == waal) //if next is waal { downBody(); } if (pac[yi - 1][xi] == null) //if next is nothing { pac[yi - 1][xi] = 'V'; pac[yi][xi] = null; yi--; } if (pac[yi - 1][xi] == bonusFood) //if next is bonus food { pac[yi - 1][xi] = 'V'; pac[yi][xi] = null; yi--; score += 200; foodEaten++; } downBody(); } //up while bracket close break; } //case up bracket close case down: //***MOVING DOWN WARDS CODE*** { //case down bracket start while (!_kbhit()) { //down while bracket start if (yi == yiLimit) //if Pac-Map Limit riched { pac[yi][xi] = null; yi = yiStart; } if (pac[yi + 1][xi] == food) //if next is food { pac[yi][xi] = null; pac[yi + 1][xi] = '^'; yi++; score++; foodEaten++; } if (pac[yi + 1][xi] == waal) //if next is waal { downBody(); } if (pac[yi + 1][xi] == null) //if next is nothing { pac[yi + 1][xi] = '^'; pac[yi][xi] = null; yi++; } if (pac[yi + 1][xi] == bonusFood) //if next is bonus food { pac[yi + 1][xi] = '^'; pac[yi][xi] = null; yi++; score += 200; foodEaten++; } downBody(); } //down while bracket close break; } //case down bracket close case enter: { downBody(); } default: { showPacMap(); cout << " \tGAME PAUSED "; } } //switch bracket close } //do bracket close while (input != esc); //IF ESCAPE KEY IS PRESSED CLOSE THE GAME } //pacmanMove bracket close void game::ghost(int tmp1, int tmp2) //******ENEMY GHOST FUNCTION****** { //GHOST FUNCTION BRACKET START pac[t1][t2] = pac[tmp1][tmp2]; //SAVING GHOST POSITION TEMPORARY pac[ey][ex] = enemy; ey = tmp1; ex = tmp2; pac[ey][ex] = pac[tmp1][tmp2]; if (pac[t1][t2] == food) { pac[ey][ex] = food; } else { if (pac[t1][t2] == null) { pac[ey][ex] = null; } } } void game::moveRandom() { } pacman.h #ifndef pacheadH #define pacheadH class game { public: int chkStart, score, x, y, counter, ex, ey, chooseEnemyWay, mainCh, lives; int yi, xi, xiStart, yiStart, yiLimit, xiLimit, t1, t2, ghostMode; int ch, ch1, foodCount, foodEated, chk, null, x_axis, y_axis, j; float delay, stopWatch, sec, reset, timeUp, ghostSpeed; char input, pac[15][40], food, bonusFood, waal, enemy; char chm, chm1; //Options from Main Menu void makePacMap(); void showPacMap(); void pacmanMove(); void showScore(); void downBody(); //it will output & call common functions void MainMenu(); void countDown(); void calFood(); void ghost(int tmp1, int tmp2); void moveRandom(); void initializeRandom(); game() //CONSTRUCTOR INITIALIZING VALUES { // cout<<" \tGame Constructor Called"; chkStart = 0; score = 0; counter = 0; //chkStart will see if its the first time you have started game food = '.'; null = '\0'; foodCount = -1; foodEated = 0; //total food count which includes bonus + simple food yi = 10; xi = 20; //initializing the starting point of PAC-MAN yiLimit = 14; xiLimit = 39; //PAC-MAP limit is the max 2D Array Size xiStart = 0; yiStart = 0; //if PAC-MAN reaches end of the Map & there is no waal //then it will come to the start of the array timeUp = 0.0; lives = 3; bonusFood = 157; //Special Food Item enemy = 'X';//238; //Enemy or Ghost waal = 219; //This is the main Waal Character ASCII value x_axis = 205; y_axis = 186; //These are the ASCII of inner waals of the map ghostSpeed = 0.5; ghostMode = 0; ey = 10; ex = 19; // ex=16; ey=8; //Enemy/Ghost Starting Point Location delay = 40; //This is time delay used in my Stop Watch & timing stopWatch = 60000; reset = 60000; //This is starting time of Stop Watch t1 = 10; t2 = 19; } ~game() { // cout<<" \tGame Destructor Called"; } }; #endif Source1.cpp #include #include"pacman.h" #include #include #define esc 27 #define enter 13 using namespace std; void main() { game pacman; // do // { // pacman.initializeRandom(); pacman.MainMenu(); pacman.showScore(); pacman.makePacMap(); pacman.calFood(); pacman.showPacMap(); pacman.pacmanMove(); cout << "Press Escape Key to Exit Game" << endl; // pacman.mainCh=getch(); // } // while(pacman.mainCh!=esc || pacman.mainCh==enter); }
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