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Video game streaming and Let's Play videos are a rapidly growing part of the online entertainment industry. The most popular streamers can earn millions of
Video game streaming and Let's Play videos are a rapidly growing part of the online entertainment industry. The most popular streamers can earn millions of dollars streaming themselves playing a game while providing commentary. What kind of copyright issues might this kind of practice raise? Is streaming a violation of the programmers' copyright in video game code? How might these issues connect to fair use? And finally, what does this say about the broader relationship between copyright and digital culture?
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