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void Class2::CreateNewClass1(int classID) { Class1 newClass1(ClassID); Class1Vector.push_back(newClass1); } why does this function cause Class1's destructor to be called? how to avoid that?
void Class2::CreateNewClass1(int classID) { Class1 newClass1(ClassID); Class1Vector.push_back(newClass1); }
why does this function cause Class1's destructor to be called? how to avoid that?
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