Question
What can be a C++ code example for the mastermind game using this UML as a reference? The rules of the game are: the codemaker
What can be a C++ code example for the mastermind game using this UML as a reference? The rules of the game are: the codemaker (computer) and the codebreaker (user).The codemaker picks a sequence of four pegs, each one being one of any six colors.The codebreaker then tries to guess the exact positions of the colors in the computer's sequence in as few guesses as possible.After each guess, the codemaker gives feedback of exact and partial matches as described in the rules, below.
MastermindRules
1. For each of the pegs in the guess that is the correct color and in the correct position, the codemaker will give one black peg. If a guess scores four black pegs, then the codebreaker (user).secret code.
2. For each of the pegs in the guess that is a correct color in an incorrect position, the codemaker will give one white peg. Together, there will be no more than four black and white pegs for each move.
3. The color sequence can contain pegs of the following colors: red, yellow, green, blue, white, and black. A color can be used any number of times in the sequence. All four pegs of the secret sequence will contain a color - no blanks/empties are allowed.
4. Each guess must consist of four peg colors - no blanks.
5. The codebreaker has 10 guesses to find the secret sequence.
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