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What's the Big Picture at Disney? (Corporate Level Strategy) Disney's Avengers: Endgame movie, released in 2019, was Disney's highest grossing movie of all time. With

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What's the Big Picture at Disney? (Corporate Level Strategy) Disney's Avengers: Endgame movie, released in 2019, was Disney's highest grossing movie of all time. With revenues of over $2 billion, it is one of seven Disney movies to gross over $1 billion. Frozen II was the highest grossing animated movie at $1.37 billion (Clark, 2020). Although Walt Disney was a visionary, even he would have struggled to imagine such enormous numbers when his company was created. In 1923, Disney Brothers Cartoon Studio was started by Walt and his brother Roy in their uncle's garage. The fledgling company gained momentum in 1928 when a character was invented that still plays a central role for Disney today-Mickey Mouse. Disney expanded beyond short cartoons to make its first feature film, Snow White and the Seven Dwarves, in 1937. Following a string of legendary films such as Pinocchio (1940), Fantasia (1940), Bambi (1942), and Cinderella (1950), Walt Disney began to diversify his empire. His company developed a television series for the American Broadcasting Company (ABC) in 1954 and opened the Disneyland theme park in 1955. Shortly before its opening, the theme park was featured on the television show to expose the American public to Walt's innovative ideas. One of the hosts of that episode was Ronald Reagan, who twenty-five years later became president of the United States. A larger theme park, Walt Disney World, was opened in Orlando in 1971. Roy Disney died just two months after Disney World opened; his brother Walt had passed in 1966 while planning the creation of the Orlando facility. The Walt Disney Company began a series of acquisitions in 1993 with the purchase of movie studio Miramax Pictures. ABC was acquired in 1996, along with its very successful sports broadcasting company, ESPN. Two other important acquisitions were made during the following decade. Pixar Studios was purchased in 2006 for $7.4 billion (Stewart, 2011). This strategic move brought a very creative and successful animation company under Disney's control. Three years later, Marvel Entertainment was acquired for $4.24 billion. Marvel was attractive because of its vast roster of popular characters, including Iron Man, the X-Men, the Incredible Hulk, the Fantastic Four, and Captain America. In addition to featuring these characters in movies, Disney could build attractions around them within its theme parks. With annual revenues in excess of $38 billion, The Walt Disney Company was the largest media conglomerate in the world by 2010 . It was active in four key industries. Disney's theme parks included not only its American locations but also joint ventures in France and Hong Kong. A park in Shanghai, China opened in 2016. The theme park business accounted for 28% of Disney's revenues. Disney's presence in the television industry, including ABC, ESPN, Disney Channel, and ten television stations, accounted for 45% of revenues. Disney's original business, filmed entertainment, accounted for 18% of revenue. Merchandise licensing was responsible for 7% of revenue. This segment of the business included children's books, video games, and 350 stores spread across North American, Europe, and Japan. The remaining 2% of revenues were derived from interactive online technologies. Much of this revenue was derived from Playdom, an online gaming company that Disney acquired in 2010. Disney continued with more acquisitions, buying Lucasfilm in 2012, Maker Studios in 2015, BAMTech in 2017, and 21st Century Fox in 2019. With the exception of 2017, when there was a slight revenue decline, Disney's revenues have shown consistent, strong growth (Macrotrends, n.d.). Questions 1. Can Disney maintain this trend? 2. Is Disney getting too large to manage effectively? 3. With the COVID-19 pandemic of 2020 shutting down many of Disney's business lines temporarily, should Disney diversify into other industries, and not be so dependent on the entertainment industry for its future success? 4. How would you position each of Disney's business entities on the BCG matrix

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