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Which of the following is one of the typical coordinate systems? Select one. Question 1 options: World space Bi - directional space Triangular space Square

Which of the following is one of the typical coordinate systems? Select one.
Question 1 options:
World space
Bi-directional space
Triangular space
Square space
Question 2(2 points)
Listen
What is the name of the viewing box created by the projection matrix? Select one.
Question 2 options:
View
Projection
Frustum
Model
Question 3(2 points)
Listen
Which matrix transforms World Space into View Space? Select one.
Question 3 options:
Space
Projection
Model
View
Question 4(2 points)
Listen
Which plane marks the back of the viewing frustum? Select one.
Question 4 options:
Near plane
Local plane
World plane
Far plane
Question 5(2 points)
Listen
Which C++ class can be used for passing values into the GLSL shaders? Select one.
Question 5 options:
ShapeMeshes
ShaderManager
ViewManager
SceneManager
Question 6(2 points)
Listen
Which projection type is used to form the familiar 2D front view, side view, and top view of the 3D object? Select one.
Question 6 options:
Isometric
Oblique
Orthographic
Perspective
Question 7(2 points)
Listen
Which space is also known as camera space or eye space? Select one.
Question 7 options:
Local space
World space
Clip space
View space
Question 8(2 points)
Listen
Which C++ class in the source code is used for adding shapes to the 3D scene? Select one.
Question 8 options:
Shape Meshes
View Manager
Scene Manager
Shader Manager
Question 9(2 points)
Listen
In which C++ method in the source code are the shapes loaded in memory? Select one.
Question 9 options:
ViewMatrix::PrepareSceneView()
ShaderManager::LoadShaders()
SceneManager::PrepareScene()
SceneManager::RenderScene()
Question 10(2 points)
Listen
Which plane marks the front of the viewing frustum? Select one.
Question 10 options:
Near plane
Far plane
Clip plane
World plane

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