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will like!, A study was carried out by a gaming company to try and determine the true proportion of teenagers that were interested in an
will like!,
A study was carried out by a gaming company to try and determine the true proportion of teenagers that were interested in an upcoming video game they were releasing. The company decided to randomly survey 300 teenagers and they found that 88 of them were planning on purchasing the game when it comes out. Use this information to construct and interpret a 98% confidence interval for the true proportion of teenagers who plan to purchase the video game when it comes out. Make sure that you are addressing the following in your response. - Check any and all relevant assumptions and state specifically how they are/aren't satisfied - State the desired confidence interval (round any values in your interval to 2 decimal places, Le. 54.321 would be rounded to 54.32 ) - Interpret the interval in context of the scenario provided Step by Step Solution
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