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Write a class that represents a player in a game. The player should have a name, password, experience points, an inventory array of four strings,

Write a class that represents a player in a game. The player should have a name, password, experience points, an inventory array of four strings, and a location x,y. Your class should have mutator and accessor methods for all variables. For example: setName(), getName(). It should have a suitable display method. Mutators and accessors should be public but all variables should be private. To implement get inventory, use string * getInv(); Use the scope resolution operator to implement larger methods such as display(). Use in class methods for shorter methods such as setName(), getName().

Example:

void setName(string name){this->name = name;}

string *getInv();

...

string* player::getInv(){return inventory;}

Note that in the above method setName this-> is required for disambiguation. If written

void setName(string n){name = n;}

this-> is not required.

Write a test program that creates three players and displays them.

Example Output:

This program generates three player objects and displays them.

Player Info -

Name: Nematocyst

Password: obfuscator

Experience: 1098

Inventory:

Position: 55689, 76453

sword

shield

food

potion

Player Info -

Name: Omphaloskeps

Password: obstreperous

Experience: 11456

Inventory:

Position: 12, 5108

sword of magic

shield of power

mana potion

anti-fire potion

Player Info -

Name: Tokamakfusion

Password: toroid

Experience: 15678

Inventory:

Position: 99, 108

axe of damage

shield of warding

strength potion

healing potion

Press any key to continue . . .

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