Question
Write a class that represents a player in a game. The player should have a name, password, experience points, an inventory array of four strings,
Write a class that represents a player in a game. The player should have a name, password, experience points, an inventory array of four strings, and a location x,y. Your class should have mutator and accessor methods for all variables. For example: setName(), getName(). It should have a suitable display method. Mutators and accessors should be public but all variables should be private. To implement get inventory, use string * getInv(); Use the scope resolution operator to implement larger methods such as display(). Use in class methods for shorter methods such as setName(), getName().
Example:
void setName(string name){this->name = name;}
string *getInv();
...
string* player::getInv(){return inventory;}
Note that in the above method setName this-> is required for disambiguation. If written
void setName(string n){name = n;}
this-> is not required.
Write a test program that creates three players and displays them.
Example Output:
This program generates three player objects and displays them.
Player Info -
Name: Nematocyst
Password: obfuscator
Experience: 1098
Inventory:
Position: 55689, 76453
sword
shield
food
potion
Player Info -
Name: Omphaloskeps
Password: obstreperous
Experience: 11456
Inventory:
Position: 12, 5108
sword of magic
shield of power
mana potion
anti-fire potion
Player Info -
Name: Tokamakfusion
Password: toroid
Experience: 15678
Inventory:
Position: 99, 108
axe of damage
shield of warding
strength potion
healing potion
Press any key to continue . . .
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started