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Write a complete 8 0 8 6 Assembly program to do the followings. - Use the general program template that is in the Lecture 3

Write a complete 8086 Assembly program to do the followings. - Use the general program template that is in the Lecture 3 slide. - The DOSBox Emulator \&. MASM Assembler/Linicer should be used for testing the homework. - Initialize the computer screen in video graphics mode as VGA 320\times 200 pixels. - Define the necessary variables to describe a rectangle with the following initial decimal pixel values. - Top-leftmost coordinates of the rectangle in screen : Column location=50, Row location=50 Width (number of columns) and Height (number of rows) of rectangle : Width =70, Height =40 Color : Choose any 4-bit color as the drawing color of rectangle. - By looping, draw the rectangle on screen, initially as unfilled. USER INTERFACE User will press the following keys (without using the ENTER key) on the computer keyboard as command: (Mouse will not be used for user interface commands.) Page: 1/2 The followings are hexadecimal numbers in the AL register that contains ASCII key value pressed by user. The followings are hexadecimal numbers in the AH register that contains arrow key value pressed by user Left arrow : 4bh Right arrow : 4dh Up arrow : 48h Down arrow : 50 h

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