Question
Write a java program that implements the A* algorithm to find a path from any two given nodes. Must meet this criteria: Program is free
Write a java program that implements the A* algorithm to find a path from any two given nodes.
Must meet this criteria:
Program is free of syntax and runtime errors |
Program uses A* and successfully finds a solution |
Program displays no path could be found if one does not exist |
Program generates and displays a 15x15 tile-based environment |
Blocks (unpathable tiles) are randomly placed in 10% of the node (not hard coded) |
User is able to specify and start and goal node |
The solution (path) is properly displayed |
Program utilizes an appropriate heuristic (Manhattan method) |
Program shows the agent moving along the path from start to goal |
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