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Write a program that plays a game called Catch-the-Creature. Use an image to represent the creature. Have the creature appear at a random location for

Write a program that plays a game called Catch-the-Creature. Use an image to represent the creature. Have the creature appear at a random location for a random duration, then disappear and reappear somewhere else. The goal is to catch the creature by pressing the mouse button while the mouse pointer is on the creature image. Create a separate class to represent the creature, and include in it a method that determines if the location of the mouse click corresponds to the current location of the creature. Display a count of the number of times the creature is caught as well as the number of misses.

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