Write a program that simulates a vending machine. The vending machine sells three types of food: 1) Potato chips $1.25; 2) Cookies $0.85; 3) Candies
Write a program that simulates a vending machine.
The vending machine sells three types of food: 1) Potato chips $1.25; 2) Cookies $0.85; 3) Candies $0.95. The program will prompt for the buyer to enter the amount in quarters (25 cents), dimes (10 cents), and nickels (5 cents). The program will then present a selection menu for the foods. The buyer makes a selection. If the buyer selects a food that is sold out, the program will display a message and re-display the selection menu. If the buyer has put in enough money, the selected food will be dispensed, with a message "Please take a your (food)". If the amount is more than the cost, an appropriate amount of change (in quarter, dime or nickel) will be dispensed.
Every food is initialized with a quantity. The quantity is reduced by one every time the food is dispensed. When the quantity of a food is 0, no more should be sold, with an error stating "Sold out. Please make another choice".
Note:
1 dollar = 4 quarters = 10 dimes = 20 nickels 1 dollar = 100 cents 1 quarter = 25 cents 1 dime = 10 cents 1 nickel = 5 cents
Requirements
Please do all of the following:
Create a Java source code file named VendingMachine.java. Make sure the file compile correctly.
3. Test your program with the following test cases: 3.1. Buyer selects a food that is available, with exact amount as the price; 3.2 Buyer selects a food that is in stock, with less money than the price; 3.3 Buyer selects a food that is in stock, with more money than the price; 3.4 Buyer selects a food that is sold out; 3.5 Buyer selects a food that does not exist. Repeat the test cases for all the foods. Capture the interactions and save in a file.
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