Question
Write in C programming language. implement the incomplete functions: checkstate(), canPlayAt(), and numReverseDirection(). Your implementation must follow the design by contract principle. In addition, make
Write in C programming language.
implement the incomplete functions: checkstate(), canPlayAt(), and numReverseDirection(). Your implementation must follow the design by contract principle. In addition, make your solution fail gracefully in production (i.e., when assertion is disabled).
The code is to read a Reversi game board from standard input, compute the best move for a player, and print the result to standard output. In our case, the best move refers to a move which allows the player to capture the most opponents pieces. If you want to learn more about the game, you can read the Wikipedia entry (https://en.wikipedia.org/wiki/Reversi); I have listed the game rules that you need for this assignment.
there are two players, black and white
each player can only play at the place where they capture the opponents piece(s)
when a piece placed, we check if there are opponents pieces wrapped by the players
o we check 8-direction (4 straights, up, down, left, right; and 4 diagonals, left-up, left-down, right-up, right-down) by moving along on this direction
o if we found the players piece along the way, the opponents pieces in between are captured and becomes the players
we get the number of captures for a specific position by adding every directions captures
Implementation Requirements
All following conditions must be met by your solution
boolean checkstate( const GameBoard * board )
This function should check if the given board is valid. Our valid state means
nColumns is (0, MAX_BOARD_COLUMNS), i.e., 0 < nColumns < MAX
nRows is (0, MAX_BOARD_ROWS), i.e., 0 < nRows < MAX
player is either BLACK or WHITE
boolean canPlayAt( const GameBoard * board, int row, int col )
This function should check if the opponents piece is around given position (i.e., check 8-direction). For example, if current player is BLACK, you need to find out if WHITEs piece appears as a neighbour. You also need to check if the cell (row, col) is empty; otherwise, it is unplayable cell.
int numReverseDirection( const GameBoard * board, int row, int col, int dirRow, int dirCol )
This function should count and return the number of opponents pieces which are wrapped in between players. At the given column and row, the players piece is played. You must move toward the given direction to count the opponent pieces. Both directions must be in range of [-1, 1]; both should not be zero at the same time. If you could not find the players piece along the given direction, the count should be zero.
Skeleton code in C:
#include
#include
#include
#include
//------------------------------------------------------------------------------
// CONSTANTS AND TYPES
//------------------------------------------------------------------------------
#define LINE_MAX 512
#define MAX_BOARD_COLUMNS 26
#define MAX_BOARD_ROWS 26
#define MAX_BOARD_TITLE LINE_MAX
typedef enum
{
false,
true
} boolean;
typedef enum
{
NONE,
BLACK,
WHITE
}GameBoardCell;
typedef struct
{
int nColumns;
int nRows;
GameBoardCell player; // who can move next
GameBoardCell state[MAX_BOARD_ROWS][MAX_BOARD_COLUMNS];
char title[MAX_BOARD_TITLE];
}GameBoard;
//------------------------------------------------------------------------------
// PROTOTYPES
//------------------------------------------------------------------------------
//--------------------------------------------------
// checkstate
// PURPOSE: Check if the given board is valid
// INPUT PARAMETERS:
// [board]
// OUTPUT PARAMETERS:
// [boolean]
//--------------------------------------------------
boolean checkstate( const GameBoard * board );
//--------------------------------------------------
// computeBestMove
// PURPOSE: Read one board from standard input and compute a player's best move
// INPUT PARAMETERS:
// OUTPUT PARAMETERS:
// [boolean]
//--------------------------------------------------
boolean computeBestMove( );
//--------------------------------------------------
// canPlayAt
// PURPOSE: Check if current player perhaps be able to play at the given row and column
// INPUT PARAMETERS:
// [board]
// [row]
// [col]
// OUTPUT PARAMETERS:
// [boolean]
// REMARKS: The function may return true if the cell is possibly playable.
// To check if cell is indeed playable, after this, the caller must make sure that
// there will be at least one piece which will be reversed by playing at this cell.
//--------------------------------------------------
boolean canPlayAt( const GameBoard * board, int row, int col );
//--------------------------------------------------
// numAllReverse
// PURPOSE: Find out all number of reverses by playing at the given position
// INPUT PARAMETERS:
// [board]
// [row]
// [col]
// OUTPUT PARAMETERS:
// [int]
//--------------------------------------------------
int numAllReverse( const GameBoard * board, int row, int col );
//--------------------------------------------------
// numReverseDirection
// PURPOSE: Find out all number of reverses from the given position toward the given direction
// INPUT PARAMETERS:
// [board]
// [row]
// [col]
// [dirRow]
// -1 for moving above, 0 for no move, 1 for moving below
// [dirCol]
// -1 for moving left, 0 for no move, 1 for moving right
// OUTPUT PARAMETERS:
// [int]
//--------------------------------------------------
int numReverseDirection( const GameBoard * board, int row, int col, int dirRow, int dirCol );
//--------------------------------------------------
// readGameBoard
// PURPOSE: Read a game board from standard input
// INPUT PARAMETERS:
// [board]
// OUTPUT PARAMETERS:
// [boolean]
// REMARKS: Input must have the board's title on the first line,
// number of columns, number of rows, and current player ('B' or 'W') on the second (space as a delimiter),
// the board's row on each line (' ' for NONE, 'B' for BLACK, and 'W' for WHITE)
// and an empty line at the end.
//--------------------------------------------------
boolean readGameBoard( GameBoard * board );
//--------------------------------------------------
// printBoard
// PURPOSE: Print board in pretty format
// INPUT PARAMETERS:
// [board]
//--------------------------------------------------
void printBoard( const GameBoard * board );
//--------------------------------------------------
// printBoardColumnName
// PURPOSE: Print board's column head. Support function for printBoard()
// INPUT PARAMETERS:
// [nColumns]
//--------------------------------------------------
void printBoardColumnName( int nColumns );
//--------------------------------------------------
// printBoardRowSeparator
// PURPOSE: Print board's row separator. Support function for printBoard()
// INPUT PARAMETERS:
// [nColumns]
//--------------------------------------------------
void printBoardRowSeparator( int nColumns );
//------------------------------------------------------------------------------
// VARIABLES
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// FUNCTIONS
//------------------------------------------------------------------------------
//------------------------------------------------------
// main
// PURPOSE: Application entry point.
// INPUT PARAMETERS:
// OUTPUT PARAMETERS:
// [int]
//------------------------------------------------------
int main( void )
{
while( computeBestMove( ) )
{
printf( "================================================================================ " );
printf( " " );
}
printf( " *** END OF PROCESSING *** " );
return EXIT_SUCCESS;
}
boolean checkstate( const GameBoard * board )
{
// TODO: COMPLETE THIS ROUTINE
return true;
}
boolean computeBestMove( )
{
GameBoard board;
int col, row;
int bestCol = -1;
int bestRow = -1;
int bestReverse = 0;
int currReverse = 0;
boolean success = false;
if( readGameBoard( &board ) )
{
printBoard( &board );
for( row = 0; row < board.nRows; row++ )
{
for( col = 0; col < board.nColumns; col++ )
{
if( canPlayAt( &board, row, col ) )
{
board.state[row][col] = board.player; // play the piece
currReverse = numAllReverse( &board, row, col );
board.state[row][col] = NONE; // revert our last change
if( currReverse > bestReverse )
{
bestCol = col;
bestRow = row;
bestReverse = currReverse;
}
}
}
}
printf( " " );
printf( "The best move for %s is (%c, %d), which will reverse %d opponent piece(s) ",
WHITE == board.player ? "WHITE" : "BLACK",
bestCol + 'a',
bestRow + 1,
bestReverse );
printf( " " );
success = true;
}
return success;
}
boolean canPlayAt( const GameBoard * board, int row, int col )
{
// TODO: COMPLETE THIS ROUTINE
return false;
}
int numAllReverse( const GameBoard * board, int row, int col )
{
int count = 0;
if( checkstate( board ) )
{
assert( 0 <= row && row < board->nRows );
assert( 0 <= col && col < board->nColumns );
assert( board->state[row][col] == board->player );
if( 0 <= row && row < board->nRows && 0 <= col && col < board->nColumns && board->state[row][col] == board->player )
{ // we could make following statements to one; however, this is easier to step-in in debugger
count += numReverseDirection( board, row, col, -1, -1 );
count += numReverseDirection( board, row, col, -1, 0 );
count += numReverseDirection( board, row, col, -1, 1 );
count += numReverseDirection( board, row, col, 0, -1 );
count += numReverseDirection( board, row, col, 0, 1 );
count += numReverseDirection( board, row, col, 1, -1 );
count += numReverseDirection( board, row, col, 1, 0 );
count += numReverseDirection( board, row, col, 1, 1 );
}
}
return count;
}
int numReverseDirection( const GameBoard * board, int row, int col, int dirRow, int dirCol )
{
// TODO: COMPLETE THIS ROUTINE
return 0;
}
boolean readGameBoard( GameBoard * board )
{
char line[LINE_MAX];
char player = 0;
int length = 0;
int col, row;
boolean success = false;
assert( NULL != board );
if( NULL != board )
{
memset( board, 0, sizeof( GameBoard ) ); // initialization
fgets( board->title, MAX_BOARD_TITLE, stdin );
length = strlen( board->title );
if( length > 0 && board->title[length - 1] == ' ' )
{ // remove
board->title[length - 1] = '\0';
}
fgets( line, MAX_BOARD_TITLE, stdin );
sscanf( line, "%d %d %c", &board->nColumns, &board->nRows, &player );
board->player = 'W' == player ? WHITE : BLACK; // who will play next?
for( row = 0; NULL != fgets( line, LINE_MAX, stdin ) && row < board->nRows; row++ )
{ // by putting read line first, we discard the last empty line
for( col = 0; '\0' != line[col] && col < board->nColumns; col++ )
{
switch( line[col] )
{
case 'B':
board->state[row][col] = BLACK;
break;
case 'W':
board->state[row][col] = WHITE;
break;
case ' ':
default:
board->state[row][col] = NONE;
break;
}
}
}
success = row > 0 && row >= board->nRows && checkstate( board );
}
return success;
}
void printBoard( const GameBoard * board )
{
int col, row;
if( checkstate( board ) )
{
printf( "%s ", board->title );
printBoardColumnName( board->nColumns );
printBoardRowSeparator( board->nColumns );
for( row = 0; row < board->nRows; row++ )
{
printf( "%2d|", row + 1 );
for( col = 0; col < board->nColumns; col++ )
{
switch( board->state[row][col] )
{
case BLACK:
printf( "B|" );
break;
case WHITE:
printf( "W|" );
break;
default:
printf( " |" );
break;
}
}
printf( "%-2d ", row + 1 );
printBoardRowSeparator( board->nColumns );
}
printBoardColumnName( board->nColumns );
}
}
void printBoardColumnName( int nColumns )
{
int col;
assert( nColumns > 0 );
assert( nColumns < MAX_BOARD_COLUMNS );
printf( " " );
for( col = 0; col < nColumns; col++ )
{
printf( "%c ", 'a' + col );
}
printf( " " );
}
void printBoardRowSeparator( int nColumns )
{
int col;
assert( nColumns > 0 );
assert( nColumns < MAX_BOARD_COLUMNS );
printf( " +" );
for( col = 0; col < nColumns; col++ )
{
printf( "-+" );
}
printf( " " );
}
testInput.txt
TEST BOARD 1 4 4 W BBBB WB WBB WBB TEST BOARD 2 8 8 B BW WB TEST BOARD 3 8 8 W BW WB TEST BOARD 4 8 8 B W WW WWWWWB WWWW B WWW B
testOutput.txt
TEST BOARD 1 a b c d +-+-+-+-+ 1|B|B|B|B|1 +-+-+-+-+ 2|W|B| | |2 +-+-+-+-+ 3|W|B|B| |3 +-+-+-+-+ 4| |W|B|B|4 +-+-+-+-+ a b c d The best move for WHITE is (d, 3), which will reverse 2 opponent piece(s) ================================================================================ TEST BOARD 2 a b c d e f g h +-+-+-+-+-+-+-+-+ 1| | | | | | | | |1 +-+-+-+-+-+-+-+-+ 2| | | | | | | | |2 +-+-+-+-+-+-+-+-+ 3| | | | | | | | |3 +-+-+-+-+-+-+-+-+ 4| | | |B|W| | | |4 +-+-+-+-+-+-+-+-+ 5| | | |W|B| | | |5 +-+-+-+-+-+-+-+-+ 6| | | | | | | | |6 +-+-+-+-+-+-+-+-+ 7| | | | | | | | |7 +-+-+-+-+-+-+-+-+ 8| | | | | | | | |8 +-+-+-+-+-+-+-+-+ a b c d e f g h The best move for BLACK is (e, 3), which will reverse 1 opponent piece(s) ================================================================================ TEST BOARD 3 a b c d e f g h +-+-+-+-+-+-+-+-+ 1| | | | | | | | |1 +-+-+-+-+-+-+-+-+ 2| | | | | | | | |2 +-+-+-+-+-+-+-+-+ 3| | | | | | | | |3 +-+-+-+-+-+-+-+-+ 4| | | |B|W| | | |4 +-+-+-+-+-+-+-+-+ 5| | | |W|B| | | |5 +-+-+-+-+-+-+-+-+ 6| | | | | | | | |6 +-+-+-+-+-+-+-+-+ 7| | | | | | | | |7 +-+-+-+-+-+-+-+-+ 8| | | | | | | | |8 +-+-+-+-+-+-+-+-+ a b c d e f g h The best move for WHITE is (d, 3), which will reverse 1 opponent piece(s) ================================================================================ TEST BOARD 4 a b c d e f g h +-+-+-+-+-+-+-+-+ 1| | | | |W| | | |1 +-+-+-+-+-+-+-+-+ 2| | | | |W|W| | |2 +-+-+-+-+-+-+-+-+ 3| | |W|W|W|W|W|B|3 +-+-+-+-+-+-+-+-+ 4| | |W|W|W|W| |B|4 +-+-+-+-+-+-+-+-+ 5| | |W|W|W| | |B|5 +-+-+-+-+-+-+-+-+ 6| | | | | | | | |6 +-+-+-+-+-+-+-+-+ 7| | | | | | | | |7 +-+-+-+-+-+-+-+-+ 8| | | | | | | | |8 +-+-+-+-+-+-+-+-+ a b c d e f g h The best move for BLACK is (b, 3), which will reverse 5 opponent piece(s) ================================================================================ *** END OF PROCESSING ***
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