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You are a developer that has just nished writing a new game and would like to publish it with this platform's store. You do not

You are a developer that has just nished writing a new game and would like to publish it with this platform's store. You do not expect to incur in any more costs developing the product. The app store typically keeps 20% of your revenue but, in order to incentivize buyers and sellers, the app store will only charge 15% of revenue to good apps selling more than 60,000 units a year, and 10% to top-selling apps with more than 85,000 units sold. Assume that there are no extra (in-game) charges beyond the price to acquire the game.

How much should you charge for your game assuming that the prices and sales given are for comparable games to that you want to bring to market?

Please typewrite your answer, no handwritten answers please.

Please use the following table for your calculations.

Price
Units Sold
$0.99
114598
$0.99
57332
$3.99
67303
$6.99
43861
$0.99
112493
$2.99
71480
$1.99
110043
$2.99
78960
$1.99
59574
$0.99
122159
$0.99
106382
$9.99
5642
$1.99
91014
$0.99
98704
$0.99
94602
$0.99
69491
$3.99
55488
$0.99
116307
$0.99
70601
$0.99
72388
$9.99
6859
$0.99
117660
$1.99
102162
$1.99
68087
$0.99
76619
$1.99
88828
$1.99
102807
$0.99
78535
$8.99
16592
$1.99
56844
$5.99
57873
$7.99
21912
$0.99
78123
$1.99
52716
$0.99
71668
$1.99
84029
$1.99
106035
$0.99
58869
$0.99
118863
$0.99
105264
$9.99
4461
$4.99
36064
$7.99
19152
$6.99
38266
$0.99
119034
$3.99
58326
$2.99
97860
$1.99
59670
$0.99
91842
$6.99
24349
$0.99
124276
$1.99
102384
$0.99
120886
$8.99
15674
$0.99
118357
$0.99
103956
$2.99
61240
$1.99
94399
$9.99
3408
$9.99
3391
$1.99
62820
$1.99
83558
$0.99
120966
$0.99
86438
$0.99
108707
$0.99
108973

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The answer is 599 because it results in the maximum revenue in your share Price Units Sold Revenue App Store Your share 099 114598 11345200 1134500 10... blur-text-image

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