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You have not yet been exposed to the material necessary to construct three-dimensional representations of the objects in your application, so you can instead embed

You have not yet been exposed to the material necessary to construct three-dimensional representations of the objects in your application, so you can instead embed the two-dimensional polygonal approximations to those objects in a three dimensional scene and perform three-dimensional transformations on those approximations using the techniques in this chapter. In this exercise, you will set up a set of transformations to produce an animation. Define the three-dimensional.

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