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You need to realize that this is actually a 1 D array bent around a square. Create 2 parallel arrays. One for buttons and one

You need to realize that this is actually a 1D array bent around a square.
Create 2 parallel arrays. One for buttons and one for values. The button text matches the corresponding value.
At first, each element has a value of 0.
If the game rolls a 2, then the player, currently in spot 0, moves forward 2 spots and now is in spot 2 and that element increments by 1.
If the game rolls a 5, then the player, currently in spot 2, moves forward 2 spots and now is in spot 7 and that element increments by 1.
Addition: Add a button that rolls the die ONCE, and the results are all updated.
Your game board should have a roll dice button so that we can see the results of each roll at our leisure.
The 100 dice rolls (or 50, if you prefer) is to speed it up to see the results of your array manipulation.
Write your array contents to a text file, appending each go of the game so you have a record. See File Writing
Your game should have something happen on each die roll. It could be a color, an animation, anything.
There should be help so a user knows what is going on.
You need to update the array (that is what this is all about) and demonstrate that it worked.
a) Create a GameBoard application that represents a game board with 16 spots. Use
buttons to represent the 16 spots. The application should simulate 100 dice rolls when
the user clicks 100 Dice Rolls and store in an array with meaningful indexes the total
number of times each spot was landed on based on the dice roll (moving around the
board clockwise from the Start location). The total count should be displayed on each
button. The application interface should look similar to the following after clicking
100 Dice Rolls: b) Advanced. Modify the application so that spot 13 is a "Go Back" location. If spot 13 is
landed on, count it as being landed on but go back to spot 5, count it as being landed
on and continue from spot 5. Also, if doubles are consecutively rolled then go back to
spot 5.
Advanced. Add another feature. Think 'Snakes and Ladders' or 'Monopoly'.
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