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You will be modelling a simplified version of the popular video game series, MarioKart. This version of the game will have the following features: There
You will be modelling a simplified version of the popular video game series, MarioKart. This version
of the game will have the following features:
There is a PlayerKart that drives around a track, racing against other PlayerKarts for the
purposes of this question, you can use Player and Kart interchangeably as the same entity
Each Kart contains a unique set of tires, as customized by the player. These tires can have unique
effects on the Kart eg higher traction, faster speed, etc It is up to you which stats the tires
affect, but you should include at least unique modifiers.
Each Kart contains a unique glider to be deployed when the Kart hits a ramp. These gliders can
have unique effects on the Kart eg faster glide speed, longer glide time, etc It is up to you
which stats the glider affects, but you should include at least unique modifier.
Karts can collide with item boxes on the track to get items and powerups.
Colliding with a Hazard will make a Kart stop and briefly spin out. There are two types of
Hazards: Bananas which will sit on the track unmoving, and Shells which will slide on the track,
bouncing off walls until they hit a Kart.
Evaluation
marks : Choice of classes
marks : Choice of class attributes
marks : Choice of class methods
marks : Relationships between classes
Provided Files
There are no provided files for this question.
Files to Submit
You should submit your completed class diagram in a file called marioKartClass.pdf
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