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You work for a small company that creates text - based games. You have been asked to pitch an idea to your team for a

You work for a small company that creates text-based games. You have been asked to pitch an idea to your team for a text-based adventure
game with a theme and environment of your choice. Your game must include different rooms, items, and a villain. The basic gameplay will
require the player to move between different rooms to gather all of the items. A player wins the game by collecting all the items before
encountering the villain. The player will have two options for commands in the game: moving to a different room, and getting an item from the
room they are in. Movement between rooms happens in four simple directions: North, South, East, and West.
You must include the designs for your game as a part of your idea pitch. Specifically, you have been asked to provide a map that displays the
different rooms and items. You have also been asked to use pseudocode or flowcharts to design code for moving between rooms and getting
items. If your pitch gets approved, these designs will help your team members understand the pitch, and will help the team develop the game in
the future.
Directions
In this project, you will break the problem down into a set of requirements for your game program. Then you will design your game by creating
a storyboard and pseudocode or flowcharts. Remember, in Project One, you are only designing the game. You will actually develop the code for
your game in Project Two.
Review the Sample Dragon Text Game Storyboard in the Supporting Materials section to see a sample storyboard for a dragon-themed
game. You will begin by creating a storyboard to plan out your game. Using one of the templates located in the What to Submit section,
write a short paragraph that describes the theme of your game by answering all of the following questions:
What is your theme? What is the basic storyline?
What rooms will you have? (Note: You need a minimum of eight.)
What items will you have? (Note: You need a minimum of six.)
Who is your villain?
Next, you will complete your storyboard by designing a map that organizes the required elements of the game (rooms, items, and villain).
Using the blank map in your template, organize the different rooms and the items in each room. The following requirements must be met:
There must be a minimum of eight rooms.
Each room must contain one item, with the exception of the "start" room and the room containing the villain.
The "start" room is where players will begin their moves and should not contain any items.
The room containing the villain should not contain any items.
Remember, to win the game, the player must move through the rooms, collect all the items, and avoid the room with the villain until all of
the items have been collected. Make sure that it is possible for the player to win the game. For example, the room with the villain should not
block a room containing an item.
Note: The blank map in the template is provided as a guide. You may add more rooms or change the locations of rooms to suit your needs.
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