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Zubek discusses the concepts of conversion chains and loops. Which design strategy does he recommend for employing them? A. Avoid loop randomness, so players can
Zubek discusses the concepts of conversion chains and loops. Which design strategy does he recommend for employing them?
A. Avoid loop randomness, so players can rationally decide
B. Divergent loops are essential to give meaning to early player actions
C. Have at least one endlessly profitable loop, so players always have a way to make progress
D. Scale loop profits over time, to prevent grinding
E. Stick with positive or negative feedback, using both is confusing
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