On a roulette wheel, the pockets are numbered from 0 to 36. The colors of the pockets

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On a roulette wheel, the pockets are numbered from 0 to 36. The colors of the pockets are as follows: 

• Pocket 0 is green.
• For pockets 1 through 10, the odd numbered pockets are red and the even numbered pockets are black.
• For pockets 11 through 18, the odd numbered pockets are black and the even numbered pockets are red.
• For pockets 19 through 28, the odd numbered pockets are red and the even numbered pockets are black.
• For pockets 29 through 36, the odd numbered pockets are black and the even numbered pockets are red.

Write a class named Roulette Pocket. The class’s constructor should accept a pocket number. The class should have a method named get Pocket Color that returns the pocket’s color, as a string.

Demonstrate the class in a program that asks the user to enter a pocket number, and displays whether the pocket is green, red, or black. The program should display an error message if the user enters a number that is outside the range of 0 through 36.

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