The following is 12 years demand for Viking Village, a game now available for handhelds and smartphones.
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The following is 12 years’ demand for Viking Village, a game now available for handhelds and smartphones.
Year Demand
1998 ............20,123
1999 ............18,999
2000 ............20,900
2001 ............31,200
2002 ............38,000
2003 ............41,200
2004 ............49,700
2005 ............46,400
2006 ............50,200
2007 ............52,300
2008 ............49,200
2009 ............57,600
a. Graph the demand data for Viking Village.
b. Determine the linear trend for Viking Village using a three-year moving average.
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Related Book For
Systems analysis and design
ISBN: 978-0136089162
8th Edition
Authors: kenneth e. kendall, julie e. kendall
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