Write a Java program that simulates car racing, as shown in Figure 16.22(a). The car moves from

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Write a Java program that simulates car racing, as shown in Figure 16.22(a). The car moves from left to right. When it hits the right end, it restarts from the left and continues the same process. You can use a timer to control animation. Redraw the car with a new base coordinates (x, y), as shown in Figure 16.22(b).
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