Based on Example 3.6, develop a script to produce an animation of a bouncing ball where
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Based on Example 3.6, develop a script to produce an animation of a bouncing ball where ν0 = 5 m/s and θ0 = 50°. To do this, you must be able to predict exactly when the ball hits the ground. At this point, the direction changes (the new angle will equal the negative of the angle at impact), and the velocity will decrease in magnitude to reflect energy loss due to the collision of the ball with the ground. The change in velocity can be quantified by the coefficient of restitution CR which is equal to the ratio of the velocity after to the velocity before impact. For the present case, use a value of CR 0.8.
Example 3.6
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Applied Numerical Methods With MATLAB For Engineers And Scientists
ISBN: 9781259027437
3rd Edition
Authors: Steven C. Chapra
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