Using game simulation to teach a course. Refer to the Engineering Management Research (May 2012) study of

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Using game simulation to teach a course. Refer to the Engineering Management Research (May 2012) study of using a simulation game to teach a production course, Exercise 3.32

(p. 159). Recall that a purchase order card in the simulated game consists of a choice of one of two color television brands

(A or B), one of two colors (red or black), and the quantity ordered (1, 2, or 3 TVs). Use a counting rule to determine the number of different purchase order cards that are possible.

Does your answer agree with the list you produced in Exercise 3.32?

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