Rewrite Programming Exercise 28.14 to enable the user to set an initial pattern of the 4 *
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Rewrite Programming Exercise 28.14 to enable the user to set an initial pattern of the 4 * 4 16 tails problem (see Figure 28.23a). The user can click the Solve button to display the solution, as shown in Figure 28.23b. Initially, the user can click the mouse button to flip a coin. If a solution does not exist, display a message dialog to report it.
Data from rogramming Exercise 28.14
The nine tails problem in the text uses a 3 * 3 matrix. Assume you have 16 coins placed in a 4 * 4 matrix. Write a program to find out the number of the starting patterns that don’t have a solution.
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Introduction To Java Programming And Data Structures Comprehensive Version
ISBN: 9780136520238
12th Edition
Authors: Y. Daniel Liang
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