Tile patterns. Using your solution to EXERCISE 1.5.25, write a program TilePattern that takes an integer command-line
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Tile patterns. Using your solution to EXERCISE 1.5.25, write a program TilePattern that takes an integer command-line argument n and draws an n-by-n pattern, using the tile of your choice. Add a second command-line argument that adds a checkerboard option. Add a third command-line argument for color selection.
Using the patterns on the facing page as a starting point, design a tile floor.
Be creative! Note: These are all designs from antiquity that you can find in many ancient (and modern) buildings.
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Related Book For
Introduction To Programming In Java An Interdisciplinary Approach
ISBN: 9780672337840
2nd Edition
Authors: Robert Sedgewick, Kevin Wayne
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