Using the techniques create an app that continuously displays Boxes, Cylinders and Spheres on a Pane with
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Using the techniques create an app that continuously displays Boxes, Cylinders and Spheres on a Pane with random sizes, locations and diffuse colors. For each three-dimensional shape, create an AnimationTimer that moves and rotates the shape around. For bounds-testing purposes assume the depth of the z-axis is 400 pixels. As the shape moves along the z-axis it should shrink when moving away from the user and grow when moving towards the user.
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Related Book For
Java How To Program Late Objects Version
ISBN: 9780136123712
8th Edition
Authors: Paul Deitel, Deitel & Associates
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