Design an interface named Colorable with a void method named howToColor(). Every class of a colorable object
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Design an interface named Colorable with a void method named howToColor(). Every class of a colorable object must implement the Colorable interface. Design a class named Square that extends GeometricObject and implements Colorable. Implement howToColor to display the message Color all four sides.
Draw a UML diagram that involves Colorable, Square, and GeometricObject. Write a test program that creates an array of five GeometricObjects. For each object in the array, display its area and invoke its howToColor method if it is colorable.
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Related Book For
Introduction to Java Programming, Comprehensive Version
ISBN: 978-0133761313
10th Edition
Authors: Y. Daniel Liang
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