5.3 Implement move generators and evaluation functions for one or more of the following games: kalah, Othello,

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5.3 Implement move generators and evaluation functions for one or more of the following games: kalah, Othello, checkers, chess. Exercise your game-playing agent using the implementation.

Compare the effect of increasing search depth, improving move ordering, and improving the evaluation function. How close does your effective branching factor come to the ideal case of perfect move ordering?

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