2. Create a message that contains a structure that has the current game time from the task...

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2. Create a message that contains a structure that has the current game time from the task that was created in Chapter 5, Exercise 3. Whenever the deck is shuffled, send a message with the current running time. Create a new task in the cardgame.c module that receives this message and calculates the average time it takes to play a hand. Remember to ignore the first shuffle. Send and receive messages without-copy; however, perform a manual copy to a local variable within the task. This manual copy was discussed in Section 9.2,

“Notification,” which discusses RAM.

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